I am having a litle problem with my actors, out of 46 actors with animations applied, 8 out of them do not get the animation, everytime i log in they have no animations, even tho i applied it to them on the script
PHP код:
/***************
Actors
****************/
new WelcomeActor1;
new WelcomeActor2;
new BarActor;
new Striper1;
new Striper2;
new Striper3;
new Striper4;
new NotAvaibleActor1;
new NotAvaibleActor2;
new RaceDMModeActor;
new DDModeActor;
new RaceModeActor;
new PTPModeActor;
new Old_SchoolModeActor;
new Clan_WarsModeActor;
new RandomActor1;
new RandomActor2;
new RandomActor3;
new RandomActor4;
new RandomActor5;
new RandomActor6;
new RandomActor7;
new RandomActor8;
new RandomActor9;
new RandomActor10;
new RandomActor11;
new RandomActor12;
new RandomActor13;
new RandomActor14;
new RandomActor15;
new RandomActor16;
new RandomActor17;
new RandomActor18;
new RandomActor19;
new RandomActor20;
new RandomActor21;
new RandomActor22;
new RandomActor23;
new RandomActor24;
new RandomActor25;
new RandomActor26;
new RandomActor27;
new RandomActor28;
new RandomActor29;
new RandomActor30;
new RandomActor31;
new RandomActor32;
// OnGameModeInit
/***************
Actors
****************/
WelcomeActor1 = CreateActor(152, -2640.1228, 1404.1874, 906.4609, 4.4629);
WelcomeActor2 = CreateActor(152, -2639.9917, 1409.0626, 906.4609, 180.3500);
BarActor = CreateActor(11, -2655.5068, 1410.1445, 906.2734, 271.7292);
Striper1 = CreateActor(237, -2670.7151, 1410.3984, 907.5703, 271.3210);
Striper2 = CreateActor(246, -2670.7559, 1427.5313, 907.3604, 207.0968);
Striper3 = CreateActor(256, -2660.8521, 1426.9758, 907.3604, 173.6054);
Striper4 = CreateActor(152, -2654.4873, 1426.9482, 907.3604, 175.7764);
NotAvaibleActor1 = CreateActor(164, -2644.6606, 1417.0785, 906.4609, 131.8879);
NotAvaibleActor2 = CreateActor(165, -2648.7314, 1421.8892, 906.4609, 129.5376);
RaceDMModeActor = CreateActor(292, -2644.2476, 1402.1708, 906.2771, 37.4688);
DDModeActor = CreateActor(269, -2655.6589, 1404.0155, 906.2734, 233.1290);
RaceModeActor = CreateActor(299, -2667.7773, 1398.1993, 906.4609, 283.6600);
PTPModeActor = CreateActor(24, -2666.2769, 1429.1472, 906.4609, 170.8469);
Old_SchoolModeActor = CreateActor(50, -2665.3406, 1417.6118, 906.2734, 122.9724);
Clan_WarsModeActor = CreateActor(270, -2665.2542, 1410.2511, 906.2734, 90.7578);
RandomActor1 = CreateActor(0, -2664.1064, 1402.0973, 906.2734, 57.9039);
RandomActor2 = CreateActor(0, -2665.7007, 1403.0786, 906.2734, 236.9328);
RandomActor3 = CreateActor(0, -2668.1223, 1408.0308, 906.4609, 49.6778);
RandomActor4 = CreateActor(0, -2668.0027, 1412.4731, 906.4609, 123.1239);
RandomActor5 = CreateActor(0, -2676.7744, 1422.8175, 906.4609, 228.3483);
RandomActor6 = CreateActor(0, -2678.9248, 1421.0615, 906.4609, 229.9317);
RandomActor7 = CreateActor(0, -2660.0020, 1423.2823, 912.4114, 90.3966);
RandomActor8 = CreateActor(0, -2661.2766, 1423.3434, 912.4114, 265.5941);
RandomActor9 = CreateActor(0, -2674.4756, 1425.9656, 906.4609, 4.1263);
RandomActor10 = CreateActor(0, -2675.3433, 1426.8010, 906.4609, 270.0132);
RandomActor11 = CreateActor(0, -2659.9543, 1424.7874, 906.4609, 14.7025);
RandomActor12 = CreateActor(0, -2655.6101, 1424.9735, 906.4609, 332.9852);
RandomActor13 = CreateActor(0, -2645.6096, 1412.6899, 906.2734, 140.8504);
RandomActor14 = CreateActor(0, -2649.7810, 1411.6125, 906.2734, 320.8504);
RandomActor15 = CreateActor(0, -2650.5935, 1401.8062, 906.2734, 359.2464);
RandomActor16 = CreateActor(0, -2644.3655, 1398.2694, 906.4606, 51.1566);
RandomActor17 = CreateActor(0, -2642.5420, 1400.5212, 906.4619, 50.1856);
RandomActor18 = CreateActor(0, -2646.8467, 1399.5990, 912.4063, 91.9029);
RandomActor19 = CreateActor(0, -2654.8196, 1399.1943, 912.4063, 273.6656);
RandomActor20 = CreateActor(0, -2653.6250, 1399.1865, 912.4063, 88.9651);
RandomActor21 = CreateActor(0, -2660.7158, 1398.8866, 912.4063, 0.8299);
RandomActor22 = CreateActor(0, -2673.4004, 1398.9928, 912.4063, 283.8585);
RandomActor23 = CreateActor(0, -2670.0276, 1398.5585, 912.4063, 97.3952);
RandomActor24 = CreateActor(0, -2641.9473, 1399.9967, 918.3516, 51.9482);
RandomActor25 = CreateActor(0, -2646.4629, 1390.7229, 918.3582, 4.8407);
RandomActor26 = CreateActor(0, -2646.5652, 1391.9995, 918.3582, 180.6257);
RandomActor27 = CreateActor(0, -2654.2844, 1390.2836, 918.3582, 4.9428);
RandomActor28 = CreateActor(0, -2654.6914, 1395.7894, 918.3516, 180.2423);
RandomActor29 = CreateActor(0, -2668.2512, 1398.5474, 918.3516, 10.2310);
RandomActor30 = CreateActor(0, -2673.0981, 1398.1941, 918.3516, 287.9714);
RandomActor31 = CreateActor(0, -2658.5269, 1421.0540, 906.2734, 179.1692);
RandomActor32 = CreateActor(0, -2657.8718, 1418.7212, 906.2734, 359.1693);
/*******************************************************************************/
ApplyActorAnimation(WelcomeActor1, "ON_LOOKERS", "wave_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(WelcomeActor2, "ON_LOOKERS", "wave_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(BarActor, "", "", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(Striper1, "STRIP", "strip_E", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(Striper2, "STRIP", "strip_E", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(Striper3, "STRIP", "strip_E", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(Striper4, "STRIP", "strip_E", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(NotAvaibleActor1, "POLICE", "CopTraf_Stop", 2.5, 1, 0, 0, 1, 0);
ApplyActorAnimation(NotAvaibleActor2, "POLICE", "CopTraf_Stop", 2.5, 1, 0, 0, 1, 0);
ApplyActorAnimation(RaceDMModeActor, "DEALER", "DEALER_IDLE", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(DDModeActor, "DEALER", "DEALER_IDLE", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RaceModeActor, "DEALER", "DEALER_IDLE", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(PTPModeActor, "DEALER", "DEALER_IDLE", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(Old_SchoolModeActor, "DEALER", "DEALER_IDLE", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(Clan_WarsModeActor, "DEALER", "DEALER_IDLE", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor1, "MISC", "Idle_Chat_02", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor2, "MISC", "Idle_Chat_02", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor3, "ON_LOOKERS", "wave_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor4, "ON_LOOKERS", "wave_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor5, "COP_AMBIENT", "Coplook_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor6, "COP_AMBIENT", "Coplook_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor7, "MISC", "Idle_Chat_02", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor8, "MISC", "Idle_Chat_02", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor9, "PED", "SEAT_IDLE", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor10, "PED", "SEAT_IDLE", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor11, "ON_LOOKERS", "wave_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor12, "ON_LOOKERS", "wave_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor13, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor14, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor15, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor16, "COP_AMBIENT", "Coplook_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor17, "COP_AMBIENT", "Coplook_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor18, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor19, "MISC", "Idle_Chat_02", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor20, "MISC", "Idle_Chat_02", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor21, "SMOKING", "M_smk_in", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor22, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor23, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor24, "ON_LOOKERS", "wave_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor25, "MISC", "Idle_Chat_02", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor26, "MISC", "Idle_Chat_02", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor27, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor28, "COP_AMBIENT", "Coplook_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor29, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor30, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor31, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);
ApplyActorAnimation(RandomActor32, "DANCING", "dance_loop", 4.1, 1, 0, 0, 1, 0);