Explode Everything
#5

and what about this:
pawn Код:
new bomb;
new Float:eX, Float:eY, Float:eZ;

forward ExplodeEverything();

//command
eX = -3000.0;
eY = -3000.0;
eZ = -100.0;
bomb = SetTimer("ExplodeEverything", 200, true);

public ExplodeEverything()
{
  if(eX && eY < 3000.0 && eZ < 1000.0)
  {
     CreateExplosion(eX, eY, eZ, 6, 20.0);
    eX += 10.0;
    eY += 10.0;
    eZ += 10.0;
  }
  else
  {
    KillTimer(bomb);
  }
  return 1;
}
or just
CreateExplosion(0, 0, 0, 6, 6000.0);?
Reply


Messages In This Thread
Explode Everything - by Remi-X - 03.08.2009, 23:06
Re: Explode Everything - by saiberfun - 03.08.2009, 23:20
Re: Explode Everything - by Remi-X - 03.08.2009, 23:29
Re: Explode Everything - by yezizhu - 03.08.2009, 23:32
Re: Explode Everything - by Remi-X - 04.08.2009, 00:04
Re: Explode Everything - by yezizhu - 04.08.2009, 00:25
Re: Explode Everything - by Remi-X - 04.08.2009, 00:29
Re: Explode Everything - by yezizhu - 04.08.2009, 01:02
Re: Explode Everything - by tturvas - 04.08.2009, 01:22
Re: Explode Everything - by Remi-X - 04.08.2009, 07:30

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