28.08.2015, 11:52
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Последний раз редактировалось T-N-Z; 30.08.2015 в 12:37.
)
It's been almost 10 years since SA-MP was released, maybe someone notice this, there are some BASIC gameplay features that are still missing or needs to be fixed. Well atleast this is what I wanted for years.
Maybe this can happen in 0.3.8, 0.4 or whatever the next release is.
- Enable CJ Clothing.
- Sync Satchel Charge, it won't work if player is not streamed nearby.
- Sync Heatseeker Rocket Launcher. It dosen't follow anything.
- Fix Thermal and Night Vision Goggles, OnPlayerUpdate fix sometimes dosen't work, and everyone gets the effect.
- Fix Sniper Rifle lagcomp, after a while some players get desynced and sniper rifle won't give any damage to others, only solution is to reconnect.
- Fix a bug where other players can give damage with fists/knuckles/parachute to other players when they are on the opened dialog.
- Fix OnVehicleRespray not getting called when player uses Paint Spray.
- Fix a problem where OnPlayerDeath won't return killerid, if player exploded inside a vehicle and if explosion was caused by other players.
- Disable all camera CULL zones, or atleast the ones in SF Doherty Garage and Harry Plum's.
- Add callback that gets called when player uses shops like Burger Shot, Ammu-Nation, Paint Spray, Vending Machines etc. Usefull for servers that uses server sided money.
- Add callback that detects players who attempted stunt jumps. Usefull for servers that uses server sided money.
- Add a function to enable or disable specific garages. I know it's mappable, but it can cause crashes.
- Add Smooth weather change effect.
- Add Coronas like in Kickstar mission.
- Add more functions to detect aimbots, since it's ruining DM community.
- EnableUnoccupiedVehicleDamage(true/false); I know it's scriptable, however, granades, rocket missles won't give any damage.
My take on vehicle damage system is that it should work just like in a single player, where you can deal damage anyway that you want. Right now it's very limited, or make it so OnUnoccupiedVehicleUpdate gets called when you drop a granade or a projectile, etc.
Maybe this can happen in 0.3.8, 0.4 or whatever the next release is.
- Enable CJ Clothing.
- Sync Satchel Charge, it won't work if player is not streamed nearby.
- Sync Heatseeker Rocket Launcher. It dosen't follow anything.
- Fix Thermal and Night Vision Goggles, OnPlayerUpdate fix sometimes dosen't work, and everyone gets the effect.
- Fix Sniper Rifle lagcomp, after a while some players get desynced and sniper rifle won't give any damage to others, only solution is to reconnect.
- Fix a bug where other players can give damage with fists/knuckles/parachute to other players when they are on the opened dialog.
- Fix OnVehicleRespray not getting called when player uses Paint Spray.
- Fix a problem where OnPlayerDeath won't return killerid, if player exploded inside a vehicle and if explosion was caused by other players.
- Disable all camera CULL zones, or atleast the ones in SF Doherty Garage and Harry Plum's.
- Add callback that gets called when player uses shops like Burger Shot, Ammu-Nation, Paint Spray, Vending Machines etc. Usefull for servers that uses server sided money.
- Add callback that detects players who attempted stunt jumps. Usefull for servers that uses server sided money.
- Add a function to enable or disable specific garages. I know it's mappable, but it can cause crashes.
- Add Smooth weather change effect.
- Add Coronas like in Kickstar mission.
- Add more functions to detect aimbots, since it's ruining DM community.
- EnableUnoccupiedVehicleDamage(true/false); I know it's scriptable, however, granades, rocket missles won't give any damage.
My take on vehicle damage system is that it should work just like in a single player, where you can deal damage anyway that you want. Right now it's very limited, or make it so OnUnoccupiedVehicleUpdate gets called when you drop a granade or a projectile, etc.