28.08.2015, 00:43
Quote:
if(Vehicle[playerid] != 0)
!= INVALID_VEHICLEID What if the ID of it is 0? Do the same under OnPlayerDisconnect: if(Vehicle[playerid] != INVALID_PLAYER_ID) DestroyVehicle(Vehicle[playerid]); If it continues to have issues, I will test it in my script and resolve the issue. |