25.08.2015, 11:43
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == RP && GetPlayerTeam(playerid) != TEAM_SOVIET) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == RP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
if(pickupid == EP && GetPlayerTeam(playerid) != TEAM_EURASIA) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == EP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
if(pickupid == AP && GetPlayerTeam(playerid) != TEAM_ARAB) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == AP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
if(pickupid == A2P && GetPlayerTeam(playerid) != TEAM_AUS) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == A2P) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
if(pickupid == MP && GetPlayerTeam(playerid) != TEAM_USA) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == MP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
{
}
if(pickupid == SL)
{
if(nuke_time >= 1)
{
new String[80];
format(String, sizeof(String), "Nuke is not ready for launch wait %d seconds.", nuke_time);
SendClientMessage(playerid, red, String);
return 1;
}
if(tCP[BIG]== gTeam[playerid])
{
ShowPlayerDialog(playerid, 991, DIALOG_STYLE_LIST, "Nuke Station (Area 51):", "Usa Base\nEurasia Base\nArabia Base\nSoviet Base\nAustrallia Base", "Launch", "Cancel");
} else SendClientMessage(playerid, RED, "Your team dosn't own Area 51.");
}
if(pickupid == anthraxpickup)
{
if(anthrax_time >= 1)
{
new String[70];
format(String, sizeof(String), "Anthrax is not ready for launch wait %d seconds.", anthrax_time);
SendClientMessage(playerid, red, String);
return 1;
}
if(tCP[EAR] == gTeam[playerid])
{
ShowPlayerDialog(playerid, 666, DIALOG_STYLE_MSGBOX, "Anthrax Station (Big Ear):", "Are you sure you want to launch anthrax.\nYou will be charged -400000 $", "Launch", "Cancel");
} else SendClientMessage(playerid, RED, "Your team dosn't own Big Ear.");
}
return 1;
}
as soon as you walk in them and click something to buy or walk in and click off it disapears how to make it static?
{
if(pickupid == RP && GetPlayerTeam(playerid) != TEAM_SOVIET) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == RP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
if(pickupid == EP && GetPlayerTeam(playerid) != TEAM_EURASIA) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == EP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
if(pickupid == AP && GetPlayerTeam(playerid) != TEAM_ARAB) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == AP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
if(pickupid == A2P && GetPlayerTeam(playerid) != TEAM_AUS) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == A2P) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
if(pickupid == MP && GetPlayerTeam(playerid) != TEAM_USA) return SendClientMessage(playerid, 0xFF0000AA, "You can't use other team briefcase.");
{
if(pickupid == MP) ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Briefcase", "Health - 5000$\nArmour - 5500$\n\nWeapons\nDeathmatch stadium\nRunnies Deathmatch", "Select", "Cancel");
}
{
}
if(pickupid == SL)
{
if(nuke_time >= 1)
{
new String[80];
format(String, sizeof(String), "Nuke is not ready for launch wait %d seconds.", nuke_time);
SendClientMessage(playerid, red, String);
return 1;
}
if(tCP[BIG]== gTeam[playerid])
{
ShowPlayerDialog(playerid, 991, DIALOG_STYLE_LIST, "Nuke Station (Area 51):", "Usa Base\nEurasia Base\nArabia Base\nSoviet Base\nAustrallia Base", "Launch", "Cancel");
} else SendClientMessage(playerid, RED, "Your team dosn't own Area 51.");
}
if(pickupid == anthraxpickup)
{
if(anthrax_time >= 1)
{
new String[70];
format(String, sizeof(String), "Anthrax is not ready for launch wait %d seconds.", anthrax_time);
SendClientMessage(playerid, red, String);
return 1;
}
if(tCP[EAR] == gTeam[playerid])
{
ShowPlayerDialog(playerid, 666, DIALOG_STYLE_MSGBOX, "Anthrax Station (Big Ear):", "Are you sure you want to launch anthrax.\nYou will be charged -400000 $", "Launch", "Cancel");
} else SendClientMessage(playerid, RED, "Your team dosn't own Big Ear.");
}
return 1;
}
as soon as you walk in them and click something to buy or walk in and click off it disapears how to make it static?