19.08.2015, 22:02
Well just use GetPlayerVelocity for the direction he is moving
That will simply double his movement speed each time it is called
pawn Код:
new
Float: vX,
Float: vY,
Float: vZ
;
GetPlayerVelocity(playerid, vX, vY, vZ);
SetPlayerVelocity(playerid, vX * 2.0, vY * 2.0, vZ * 2.0);

