19.08.2015, 17:49
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
gPlayerHasCitySelected[playerid] = 0;
if(killerid != INVALID_PLAYER_ID)
{
new playercash = GetPlayerMoney(playerid);
if(playercash > 0) GivePlayerMoney(killerid, playercash);
Player[killerid][pScore]++;
Player[killerid][pKills]++;
}
Player[playerid][pDeaths]++;
ResetPlayerMoney(playerid);
return 1;
}