17.08.2015, 15:33
(
Последний раз редактировалось DaniceMcHarley; 17.08.2015 в 16:18.
)
Simply return false on OnPlayerUpdate. Ignore all of the said above.
That will cause the player to desync for other players, while he's fine for himself. Make sure you teleport the player somewhere, desync him then teleport him back to his original position.
If you still haven't got it. I'll provide you a few more examples.
That will cause the player to desync for other players, while he's fine for himself. Make sure you teleport the player somewhere, desync him then teleport him back to his original position.
pawn Код:
OnPlayerUpdate(playerid)
{
if(IsInvisible[playerid])
{
return 0;
}
}