17.08.2015, 10:10
Код:
stock saveDealer(const id) { for ( new i = 1, j = cache_num_rows(); i <= j; ++i ) { format(szLargeString, sizeof(szLargeString), "UPDATE `dealer` SET `stock` = '%d',`price` = '%d',`Pprice` = '%d',`name` = '%d' WHERE `carID` = '%d'", vehSlots[i],vehPrice[i],vehPprice[i],vehName[i],i); mysql_tquery(handle,szLargeString); } return 1; }
five WARNING FROM
Код:
C:\Users\Invizion\Desktop\GM\gamemodes\p-zone.pwn(12190) : warning 202: number of arguments does not match definition C:\Users\Invizion\Desktop\GM\gamemodes\p-zone.pwn(12200) : warning 202: number of arguments does not match definition C:\Users\Invizion\Desktop\GM\gamemodes\p-zone.pwn(12210) : warning 202: number of arguments does not match definition C:\Users\Invizion\Desktop\GM\gamemodes\p-zone.pwn(12220) : warning 202: number of arguments does not match definition C:\Users\Invizion\Desktop\GM\gamemodes\p-zone.pwn(29867) : warning 202: number of arguments does not match definition
Код:
12190 - saveDealer(playerVariables[playerid][pCarModel1]); 12200 - saveDealer(playerVariables[playerid][pCarModel2]); 12210 - saveDealer(playerVariables[playerid][pCarModel3]); 12220 - saveDealer(playerVariables[playerid][pCarModel4]); 29867 - saveDealer(ff);
Код:
CMD:sellcar(playerid, params[]) { if(playerVariables[playerid][pCarModel1] >= 1 || playerVariables[playerid][pCarModel2] >= 1 || playerVariables[playerid][pCarModel3] >= 1 || playerVariables[playerid][pCarModel4] >= 1 ) { if(IsPlayerInRangeOfPoint(playerid, 10.0, 1257.9487,-1538.1675,13.5229)) { if(IsPlayerInRangeOfVehicle(playerid, playerVariables[playerid][pCarID1], 5.0)) { new price = vehPrice[playerVariables[playerid][pCarModel1]] / 2; vehSlots[playerVariables[playerid][pCarModel1]] += 1; saveDealer(playerVariables[playerid][pCarModel1]); DestroyPlayerVehicle(playerid); format(szMessage, sizeof(szMessage), "You have sold your vehicle at the Dealership, and you've got $%s.", NumberFormat(price)); SendClientMessage(playerid, -1, szMessage); playerVariables[playerid][pMoney] += price; } else if(IsPlayerInRangeOfVehicle(playerid, playerVariables[playerid][pCarID2], 5.0)) { new price = vehPrice[playerVariables[playerid][pCarModel2]] / 2; vehSlots[playerVariables[playerid][pCarModel2]] += 1; saveDealer(playerVariables[playerid][pCarModel2]); DestroyPlayerVehicle2(playerid); format(szMessage, sizeof(szMessage), "You have sold your vehicle at the Dealership, and you've got $%s.", NumberFormat(price)); SendClientMessage(playerid, -1, szMessage); playerVariables[playerid][pMoney] += price; } else if(IsPlayerInRangeOfVehicle(playerid, playerVariables[playerid][pCarID3], 5.0)) { new price = vehPrice[playerVariables[playerid][pCarModel3]] / 2; vehSlots[playerVariables[playerid][pCarModel3]] += 1; saveDealer(playerVariables[playerid][pCarModel3]); DestroyPlayerVehicle3(playerid); format(szMessage, sizeof(szMessage), "You have sold your vehicle at the Dealership, and you've got $%s.", NumberFormat(price)); SendClientMessage(playerid, -1, szMessage); playerVariables[playerid][pMoney] += price; } else if(IsPlayerInRangeOfVehicle(playerid, playerVariables[playerid][pCarID4], 5.0)) { new price = vehPrice[playerVariables[playerid][pCarModel4]] / 2; vehSlots[playerVariables[playerid][pCarModel4]] += 1; saveDealer(playerVariables[playerid][pCarModel4]); DestroyPlayerVehicle4(playerid); format(szMessage, sizeof(szMessage), "You have sold your vehicle at the Dealership, and you've got $%s.", NumberFormat(price)); SendClientMessage(playerid, -1, szMessage); playerVariables[playerid][pMoney] += price; } } } else SendClientMessage(playerid, COLOR_GREY, "You don't own any vehicle."); return 1; }