Question about long dialogs;
#1

Hi there

I have followed the tutorial for making really long dialogs. (PS : Thanks to TheBetaFox)
I added it in a MSG LIST STYLE and i got error. I'mnewbie and i really don't know where these errors can be.

Let me see you the whole script :
Код:
#include <a_samp>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_LIMEGREEN 0x32CD32AA 
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA
#define COLOR_SEAGREEN 0x2E8B57AA
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA 
#define COLOR_YELLOWGREEN 0x9ACD32AA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA 


public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/help", cmdtext, true, 10) == 0)
	{
	 	ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "BTTDM HELP MENU", "General account\nAccount help\nBank help\nlist3\nlist4\nlist5\nlist6", "Choose", "Exit");
		return 1;
	}
	return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 1) // Menu Help Dialog
	{
		if(!response) return SendClientMessage(playerid, 0xFFFFFFAA, "Menu exited");
		switch(listitem)
		{
	        case 0: // General Help
	        {
                    new pDialog[512];
                    strcat(pDialog, ""COL_WHITE"Hi, and welcome to my "COL_RED"super duper awesome "COL_WHITE"server!\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_WHITE"Here are some "COL_RED"rules "COL_WHITE"that you should respect:\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_GREEN"1. "COL_WHITE"You are not allowed to spam.\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_GREEN"2. "COL_WHITE"You are not allowed to advertise.\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_GREEN"3. "COL_WHITE"You are not allowed to cheat/hack.\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_GREEN"4. "COL_WHITE"You are not allowed to spawnkill.\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_GREEN"5. "COL_WHITE"You are not allowed to insult others.\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_GREEN"6. "COL_WHITE"You are not allowed to beg for admin.\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_WHITE"There are special rules for "COL_GREEN"VIPs"COL_WHITE"! Please check\n", sizeof(pDialog));
                    strcat(pDialog, ""COL_GREEN"/yaddayaddayadda "COL_WHITE"for more information!", sizeof(pDialog));
                    ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, ""COL_BLUE"My Super Rules", pDialog, "OK", "Cancel");
                    return 1;
			}
   			case 1: // Account Help
	        {
                    SendClientMessage(playerid, COLOR_CORAL, "");
		 			SendClientMessage(playerid, COLOR_GREY, "");
                    SendClientMessage(playerid, COLOR_CORAL, "");
		 			return 1;
			}
   			case 2: // Information
	        {
         			SendClientMessage(playerid, COLOR_FLBLUE, "");
		 			SendClientMessage(playerid, COLOR_GREY, "");
      				SendClientMessage(playerid, COLOR_FLBLUE, "");
		 			return 1;
			}
   			case 3: 
	        {
         			SendClientMessage(playerid, COLOR_RED, "");
		 			SendClientMessage(playerid, COLOR_GREY, "");
      				SendClientMessage(playerid, COLOR_RED, "");
					return 1;
			}
   			case 4: 
	        {
         			SendClientMessage(playerid, COLOR_YELLOW, "");
		 			SendClientMessage(playerid, COLOR_GREY, "");
      				SendClientMessage(playerid, COLOR_YELLOW, "");
					return 1;
			}
   			case 5: 
	        {
         			SendClientMessage(playerid, COLOR_PINK, "");
		 			SendClientMessage(playerid, COLOR_GREY, "");
      				SendClientMessage(playerid, COLOR_PINK, "");
			}
   			case 6: 
	        {
         			SendClientMessage(playerid, COLOR_MAGENTA, "");
		 			SendClientMessage(playerid, COLOR_GREY, "");
      				SendClientMessage(playerid, COLOR_MAGENTA, "");
					return 1;
		   	}
		}
	}
	return 1;
}
I will modificate all as i want. When i will able to compile it
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Messages In This Thread
[SOLVE] Question about long dialogs; - by Whatwasit - 16.08.2015, 18:44
Re: Question about long dialogs; - by LetsOWN[PL] - 16.08.2015, 18:59
Re : Question about long dialogs; - by Whatwasit - 16.08.2015, 19:14
Re: Question about long dialogs; - by LetsOWN[PL] - 16.08.2015, 19:17
Re : Question about long dialogs; - by Whatwasit - 16.08.2015, 19:30
Re: Question about long dialogs; - by jlalt - 16.08.2015, 19:51
Re : Question about long dialogs; - by Whatwasit - 16.08.2015, 20:02

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