02.08.2009, 15:52
new spawnpositions[100] {
x,y,z,
x,y,z
}
SetPlayerPos(playerid, spawnpositions[playerid][0], spawnpositions[playerid][1], spawnpositions[playerid][2]);
Something like that. I can't remember it quite good how it went but it was something like this.
x,y,z,
x,y,z
}
SetPlayerPos(playerid, spawnpositions[playerid][0], spawnpositions[playerid][1], spawnpositions[playerid][2]);
Something like that. I can't remember it quite good how it went but it was something like this.