14.08.2015, 15:47
Quote:
So, like this:
Код:
SetPlayerAttachedObject(playerid, 1, 18637, 5)); EditAttachedObject(playerid, 1); public OnPlayerEditedAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) { SetPlayerAttachedObject(playerid, 1, 18637, 5)); } |
Код:
SetPlayerAttachedObject(playerid, 1, 18637, 5); EditAttachedObject(playerid, 1);
Код:
public OnPlayerEditedAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) { // Do something with Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ // Save the information by using print() for example to find out how you like it }
Код:
SetPlayerAttachedObject(playerid, 1, 18637, 5, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)