You are updating Textdraw for player but you put loop in that no need of that loop .
it will spam the updates. also loop work fast it will not show your stats or any one .
when textdraw(playerid) function called the loop start running everytime it will make
also lag in your server .
Hope you understand.
PHP код:
forward textdraw(playerid);
public textdraw(playerid)
{
if(IsPlayerConnected(playerid))
{
new pscore[127];
format(pscore, sizeof(pscore), "Score : ~y~%d" ,GetPlayerScore(playerid));
PlayerTextDrawSetString(playerid, Textdraw1[playerid], pscore);
//new pname[128];
new names[MAX_PLAYER_NAME];
GetPlayerName(playerid, names, sizeof(names));
format(names, sizeof(names),"Name : ~y~%s" ,names);
PlayerTextDrawSetString(playerid, Textdraw2[playerid], names);
new prank[129];
format(prank, sizeof(prank), "Rank : ~y~%s" ,GetRankName(playerid));
PlayerTextDrawSetString(playerid, Textdraw3[playerid], prank);
new pclass[130];
format(pclass, sizeof(pclass), "Class : ~y~%s" ,GetClass(playerid));
PlayerTextDrawSetString(playerid, Textdraw4[playerid], pclass);
new pkill[131];
format(pkill, sizeof(pkill), "Kills : ~y~%d" ,PlayerInfo[playerid][Kills]);
PlayerTextDrawSetString(playerid, Textdraw5[i], pkill);
new pdeath[132];
format(pdeath, sizeof(pdeath), "Deaths : ~y~%d" ,PlayerInfo[i][Deaths]);
PlayerTextDrawSetString(playerid, Textdraw6[playerid], pdeath);
new pdkill;
new pdkills[100];
if(PlayerInfo[playerid][Deaths] == 0) pdkill = 1; else pdkill = PlayerInfo[playerid][Deaths];
format(pdkills, sizeof(pdkills), "K/D Ratio : ~y~%0.2f" ,Float:PlayerInfo[playerid][Kills]/Float:pdkill);
PlayerTextDrawSetString(playerid, Textdraw7[playerid], pdkills);
new pip[136];
new tmp33[50];
GetPlayerIp(playerid,tmp33,50);
format(pip,sizeof(pip),"IP : ~y~%s", tmp33);
PlayerTextDrawSetString(playerid, Textdraw8[playerid], pip);
new phealthw[137];
new Float:armour;
GetPlayerArmour(playerid, armour);
format(phealthw, sizeof(phealthw),"%0.0f", armour);
PlayerTextDrawSetString(playerid, healthcount[playerid], phealthw);
new phealthr[137];
new Float:health;
GetPlayerHealth(playerid,health);
format(phealthr, sizeof(phealthr),"%0.0f", health);
PlayerTextDrawSetString(playerid, healthcount1[playerid], phealthr);
new ping[138];
format(ping,sizeof(ping),"Ping : ~r~%i",GetPlayerPing(playerid));
PlayerTextDrawSetString(playerid, TextPing[playerid], ping);
}
}