[HELP][HELP][HELP][HELP]
#3

You are updating Textdraw for player but you put loop in that no need of that loop .
it will spam the updates. also loop work fast it will not show your stats or any one .
when textdraw(playerid) function called the loop start running everytime it will make
also lag in your server .
Hope you understand.

Код:
forward textdraw(playerid); 
public  textdraw(playerid) 
{ 
         if(IsPlayerConnected(playerid)) 
        { 
         new pscore[127]; 
        format(pscore, sizeof(pscore), "Score : ~y~%d" ,GetPlayerScore(playerid)); 
        PlayerTextDrawSetString(playerid, Textdraw1[playerid], pscore); 

        //new pname[128]; 
        new names[MAX_PLAYER_NAME]; 
        GetPlayerName(playerid, names, sizeof(names)); 
        format(names, sizeof(names),"Name : ~y~%s" ,names); 
        PlayerTextDrawSetString(playerid, Textdraw2[playerid], names); 

        new prank[129]; 
        format(prank, sizeof(prank), "Rank : ~y~%s" ,GetRankName(playerid)); 
        PlayerTextDrawSetString(playerid, Textdraw3[playerid], prank); 

        new pclass[130]; 
        format(pclass, sizeof(pclass), "Class : ~y~%s" ,GetClass(playerid)); 
        PlayerTextDrawSetString(playerid, Textdraw4[playerid], pclass); 

        new pkill[131]; 
        format(pkill, sizeof(pkill), "Kills : ~y~%d" ,PlayerInfo[playerid][Kills]); 
        PlayerTextDrawSetString(playerid, Textdraw5[i], pkill); 

        new pdeath[132]; 
        format(pdeath, sizeof(pdeath), "Deaths : ~y~%d" ,PlayerInfo[i][Deaths]); 
        PlayerTextDrawSetString(playerid, Textdraw6[playerid], pdeath); 

        new pdkill; 
        new pdkills[100]; 
        if(PlayerInfo[playerid][Deaths] == 0) pdkill = 1; else pdkill = PlayerInfo[playerid][Deaths]; 
        format(pdkills, sizeof(pdkills), "K/D Ratio : ~y~%0.2f" ,Float:PlayerInfo[playerid][Kills]/Float:pdkill); 
        PlayerTextDrawSetString(playerid, Textdraw7[playerid], pdkills); 

        new pip[136]; 
        new tmp33[50]; 
        GetPlayerIp(playerid,tmp33,50); 
        format(pip,sizeof(pip),"IP : ~y~%s", tmp33); 
        PlayerTextDrawSetString(playerid, Textdraw8[playerid], pip); 


        new phealthw[137]; 
        new Float:armour; 
        GetPlayerArmour(playerid, armour); 
        format(phealthw, sizeof(phealthw),"%0.0f", armour); 
        PlayerTextDrawSetString(playerid, healthcount[playerid], phealthw); 

        new phealthr[137]; 
        new Float:health; 
        GetPlayerHealth(playerid,health); 
        format(phealthr, sizeof(phealthr),"%0.0f", health); 
        PlayerTextDrawSetString(playerid, healthcount1[playerid], phealthr); 

        new ping[138]; 
        format(ping,sizeof(ping),"Ping : ~r~%i",GetPlayerPing(playerid)); 
        PlayerTextDrawSetString(playerid, TextPing[playerid], ping); 
        } 
    }
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Messages In This Thread
Help Textdraw Stats buggy - by Hemeei - 14.08.2015, 14:30
Re: [HELP][HELP][HELP][HELP] - by andreistalker - 14.08.2015, 14:39
Re: [HELP][HELP][HELP][HELP] - by MBilal - 14.08.2015, 15:13
Re: [HELP][HELP][HELP][HELP] - by Hemeei - 14.08.2015, 15:18
Re: [HELP][HELP][HELP][HELP] - by MBilal - 14.08.2015, 15:22
Re: [HELP][HELP][HELP][HELP] - by Hemeei - 14.08.2015, 15:25
Re: [HELP][HELP][HELP][HELP] - by MBilal - 14.08.2015, 15:39
Re: [HELP][HELP][HELP][HELP] - by Hemeei - 14.08.2015, 16:01
Re: [HELP][HELP][HELP][HELP] - by MBilal - 14.08.2015, 16:22
Re: [HELP][HELP][HELP][HELP] - by Hemeei - 15.08.2015, 12:59

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