14.08.2015, 15:13
You are updating Textdraw for player but you put loop in that no need of that loop .
it will spam the updates. also loop work fast it will not show your stats or any one .
when textdraw(playerid) function called the loop start running everytime it will make
also lag in your server .
Hope you understand.
it will spam the updates. also loop work fast it will not show your stats or any one .
when textdraw(playerid) function called the loop start running everytime it will make
also lag in your server .
Hope you understand.
Код:
forward textdraw(playerid); public textdraw(playerid) { if(IsPlayerConnected(playerid)) { new pscore[127]; format(pscore, sizeof(pscore), "Score : ~y~%d" ,GetPlayerScore(playerid)); PlayerTextDrawSetString(playerid, Textdraw1[playerid], pscore); //new pname[128]; new names[MAX_PLAYER_NAME]; GetPlayerName(playerid, names, sizeof(names)); format(names, sizeof(names),"Name : ~y~%s" ,names); PlayerTextDrawSetString(playerid, Textdraw2[playerid], names); new prank[129]; format(prank, sizeof(prank), "Rank : ~y~%s" ,GetRankName(playerid)); PlayerTextDrawSetString(playerid, Textdraw3[playerid], prank); new pclass[130]; format(pclass, sizeof(pclass), "Class : ~y~%s" ,GetClass(playerid)); PlayerTextDrawSetString(playerid, Textdraw4[playerid], pclass); new pkill[131]; format(pkill, sizeof(pkill), "Kills : ~y~%d" ,PlayerInfo[playerid][Kills]); PlayerTextDrawSetString(playerid, Textdraw5[i], pkill); new pdeath[132]; format(pdeath, sizeof(pdeath), "Deaths : ~y~%d" ,PlayerInfo[i][Deaths]); PlayerTextDrawSetString(playerid, Textdraw6[playerid], pdeath); new pdkill; new pdkills[100]; if(PlayerInfo[playerid][Deaths] == 0) pdkill = 1; else pdkill = PlayerInfo[playerid][Deaths]; format(pdkills, sizeof(pdkills), "K/D Ratio : ~y~%0.2f" ,Float:PlayerInfo[playerid][Kills]/Float:pdkill); PlayerTextDrawSetString(playerid, Textdraw7[playerid], pdkills); new pip[136]; new tmp33[50]; GetPlayerIp(playerid,tmp33,50); format(pip,sizeof(pip),"IP : ~y~%s", tmp33); PlayerTextDrawSetString(playerid, Textdraw8[playerid], pip); new phealthw[137]; new Float:armour; GetPlayerArmour(playerid, armour); format(phealthw, sizeof(phealthw),"%0.0f", armour); PlayerTextDrawSetString(playerid, healthcount[playerid], phealthw); new phealthr[137]; new Float:health; GetPlayerHealth(playerid,health); format(phealthr, sizeof(phealthr),"%0.0f", health); PlayerTextDrawSetString(playerid, healthcount1[playerid], phealthr); new ping[138]; format(ping,sizeof(ping),"Ping : ~r~%i",GetPlayerPing(playerid)); PlayerTextDrawSetString(playerid, TextPing[playerid], ping); } }