isplayerinrangeofpoint & else if not
#8

Thank you, I tried Andre02's and it worked. Thanks all of you, but one problem;
By the way; look at this, please: http://s18.postimg.org/4dijx7id5/swat.png
So, there is a gate, and in 'open' coordinate; 1151.2433,-1226.3589,17.2747
I cannot open the gate inside the base where 'close' position is saved, I can only close; same goes if you turn it vice versa; I cannot from 'close' coordinate: 1151.0093,-1220.3475,17.8860 open the base, I can only close it;
can someone tell me how can I make, so with one command, such as /cop for example; I can open/close inside and outside the gate/base?
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Messages In This Thread
isplayerinrangeofpoint & else if not - by Aleksabre - 12.08.2015, 23:12
Re: isplayerinrangeofpoint & else if not - by DarkLored - 12.08.2015, 23:17
Re: isplayerinrangeofpoint & else if not - by kennydalglish - 12.08.2015, 23:19
Re: isplayerinrangeofpoint & else if not - by kennydalglish - 12.08.2015, 23:22
Re: isplayerinrangeofpoint & else if not - by Andre02 - 12.08.2015, 23:22
Re: isplayerinrangeofpoint & else if not - by kennydalglish - 12.08.2015, 23:27
Re: isplayerinrangeofpoint & else if not - by Andre02 - 12.08.2015, 23:32
Re: isplayerinrangeofpoint & else if not - by Aleksabre - 13.08.2015, 00:11
Re: isplayerinrangeofpoint & else if not - by zDivine - 13.08.2015, 00:14
Re: isplayerinrangeofpoint & else if not - by Aleksabre - 13.08.2015, 00:15

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