10.08.2015, 18:47
Most likely (if coordinates of teleportation point are right), objects of your interior can't manage to load for player in time which causes him to fall down. Try to set Z coordinate to "Z_value + 1" (or even 2) in SetPlayerPos function.
In case if you cant even see objects of your interior, check whether they are created and then double check the correctness of coordinates where a player is to be teleported to.
In case if you cant even see objects of your interior, check whether they are created and then double check the correctness of coordinates where a player is to be teleported to.