10.08.2015, 16:11
Code:
public OnPlayerUpdate(playerid) { new weapons[14][2]; for(new i=0; i<13; i++) { GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]); if(weapons[i][0] == 24) { SetPlayerArmedWeapon(playerid, 24); } } return 1; }