MoveObject set wrong rotation.
#9

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Originally Posted by Crayder
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I don't think either return value matters in those two functions. OnPlayerEdit* doesn't require a return value at all, I don't recall anything specific about OnObjectMoved's return value.

Yes, `bool = !bool;` does inverse the value.

ALSO, NEVER REMOVE YOUR POSTS WHEN YOUR PROBLEM WAS SOLVED! What if other people came here to fix their problem? They wouldn't be able to rely on your thread because you deleted everything important and didn't share your solution.
Thank you for the explanation, and about the fix I know and I always leave the fix but it wasn't actually anything related to any function, it was
pawn Код:
public OnObjectMoved(objectid)
{
    if(objectid != gFerrisWheel) return 0;
   
    SetTimer("RotateWheel",3*1000,0);
    return 1;
}
in "ferriswheel.pwn"..
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Messages In This Thread
MoveObject set wrong rotation. - by xVIP3Rx - 06.08.2015, 22:35
Re: MoveObject set wrong rotation. - by X337 - 07.08.2015, 01:24
Re: MoveObject set wrong rotation. - by Crayder - 07.08.2015, 01:51
Re: MoveObject set wrong rotation. - by xVIP3Rx - 07.08.2015, 03:02
Re: MoveObject set wrong rotation. - by Crayder - 07.08.2015, 03:51
Re: MoveObject set wrong rotation. - by xVIP3Rx - 07.08.2015, 05:11
Re: MoveObject set wrong rotation. - by xVIP3Rx - 07.08.2015, 05:34
Re: MoveObject set wrong rotation. - by Crayder - 07.08.2015, 11:20
Re: MoveObject set wrong rotation. - by xVIP3Rx - 07.08.2015, 11:24

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