MoveObject set wrong rotation.
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Originally Posted by xVIP3Rx
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Solved, got a different question now, what should be returned on "OnObjectMoved" and "OnPlayerEditObject"
also does bool = !bool, just flip the values or something else ?
I don't think either return value matters in those two functions. OnPlayerEdit* doesn't require a return value at all, I don't recall anything specific about OnObjectMoved's return value.

Yes, `bool = !bool;` does inverse the value.

ALSO, NEVER REMOVE YOUR POSTS WHEN YOUR PROBLEM WAS SOLVED! What if other people came here to fix their problem? They wouldn't be able to rely on your thread because you deleted everything important and didn't share your solution.
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Messages In This Thread
MoveObject set wrong rotation. - by xVIP3Rx - 06.08.2015, 22:35
Re: MoveObject set wrong rotation. - by X337 - 07.08.2015, 01:24
Re: MoveObject set wrong rotation. - by Crayder - 07.08.2015, 01:51
Re: MoveObject set wrong rotation. - by xVIP3Rx - 07.08.2015, 03:02
Re: MoveObject set wrong rotation. - by Crayder - 07.08.2015, 03:51
Re: MoveObject set wrong rotation. - by xVIP3Rx - 07.08.2015, 05:11
Re: MoveObject set wrong rotation. - by xVIP3Rx - 07.08.2015, 05:34
Re: MoveObject set wrong rotation. - by Crayder - 07.08.2015, 11:20
Re: MoveObject set wrong rotation. - by xVIP3Rx - 07.08.2015, 11:24

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