06.08.2015, 09:30
Worst!
Using timers is really annoying and bad. Why should you wait for soo long for the objects to load?
Two simple ways of doing this is using Streamer_UpdateEx is used with streamer plugin or make use of OnObjectStreamIn (using per player based check using GetTickCount after an object streams in, if the difference in calling is high, unfreeze). This would make your system accurate regarding time.
Using timers is really annoying and bad. Why should you wait for soo long for the objects to load?
Two simple ways of doing this is using Streamer_UpdateEx is used with streamer plugin or make use of OnObjectStreamIn (using per player based check using GetTickCount after an object streams in, if the difference in calling is high, unfreeze). This would make your system accurate regarding time.