Help with sscanf and OnDialogResponse!
#1

Quote:

#define DIALOG_RACE2 6

Quote:

CMD:race2(playerid, params[])
{
if (g_PlayerInRace[playerid] == true)
return SendClientMessage(playerid, 0xFF0000AA, "[ERROR]: Ur already on a race!");
if(sscanf(params, "u", target)) return SendClientMessage(playerid, 0xCECECEFF, "[ERROR]: Use: /race2 [ID]");
if(!IsPlayerConnected(target)) return SendClientMessage(playerid, 0xCECECEFF, "[ERROR]: Offline Player!");
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
new String[128];
format(String, sizeof(String), "{00C2EC}You've been challanged by{1B95E0}%s{00C2EC} to the Wood's Race!", pname);
ShowPlayerDialog(target, DIALOG_RACE2, DIALOG_STYLE_MSGBOX, "Race", String, "Accept", "Decline");
return 1;
}

Quote:

if(dialogid == DIALOG_RACE2)
{
if(response)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "[Tele]: %s started a Race on the Woods! {FF8040}(/Race2)", pname);
SendClientMessageToAll(0xFFFF00AA, string);
SetPlayerPos(playerid,-1563,-1919,87);
SetPlayerInterior(playerid, 0);
SetPlayerPos(target,-1563,-1914,86);
SetPlayerInterior(target, 0);
sandking[playerid]=CreateVehicle(495,-1563,-1919,87,190,random(20), random(20),-1);
PutPlayerInVehicle(playerid,sandking[playerid], 0);
sandking[playerid]=CreateVehicle(495,-1563,-1914,86,190,random(20), random(20),-1);
PutPlayerInVehicle(target,sandking[playerid], 0);
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(target, 0);
SetTimerEx("start", 3000, false, "i", playerid);
SetTimerEx("start", 3000, false, "i", target);
GameTextForPlayer(playerid, "~r~Get Ready...", 3000, 4);
GameTextForPlayer(target, "~r~Get Ready...", 3000, 4);
g_ProgresInRace[playerid] = 15;
g_PlayerInRace[playerid] = true;
g_ProgresInRace[target] = 15;
g_PlayerInRace[target] = true;
SetPlayerRaceCheckpoint(playerid, 1, checkpoints[15][0], checkpoints[15][1], checkpoints[15][2], checkpoints[16][0], checkpoints[16][1], checkpoints[16][2], 12.5);
SetPlayerRaceCheckpoint(target, 1, checkpoints[15][0], checkpoints[15][1], checkpoints[15][2], checkpoints[16][0], checkpoints[16][1], checkpoints[16][2], 12.5);
TextDrawShowForPlayer(playerid, reapir);
TextDrawShowForPlayer(playerid, nitro);
TextDrawShowForPlayer(playerid, flip);
if(g_Ramp[playerid] == 1)
{
TextDrawShowForPlayer(playerid, ramp);
}
}
if(!response)
{

}
return 1;
}

What should happen:
The X player types /race2 [ID], the Y player recieves a dialog asking if he wants to race or not. Until that part everything is OK, then if the Y player accepts, both of them are going to be teleported and start the race inside of a Sandking car with the checkpoints bein activated.

What happens:
Only the Y player is teleported with the car/checkpoints and all that stuff. Nothing happens to the X player.

Hope you can understand and give me a hand omfg! O_o
Reply


Messages In This Thread
Help with sscanf and OnDialogResponse! - by Dragonic - 05.08.2015, 23:06
Re: Help with sscanf and OnDialogResponse! - by Jefff - 06.08.2015, 00:11
Re: Help with sscanf and OnDialogResponse! - by Dragonic - 06.08.2015, 00:37
Re: Help with sscanf and OnDialogResponse! - by Dragonic - 06.08.2015, 09:07
Re: Help with sscanf and OnDialogResponse! - by MrSwift - 06.08.2015, 09:09
Re: Help with sscanf and OnDialogResponse! - by Jefff - 06.08.2015, 12:53

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