OnPlayerDeath Array?
#2

You should do it like this:
PHP код:
public OnPlayerDeath(playeridkilleridreason)
{
    
TextDrawHideForPlayer(playeridAnimHelpTD);
    
PlayerInfo[playerid][pDeaths] ++;
    if(
killerid != INVALID_PLAYER_ID)
    {
        
PlayerInfo[killerid][pKills] ++;
        if(
IsBlooding[playerid] != 1)
        {
            if(
PlayerInfo[killerid][pMember] == && PlayerInfo[playerid][pWanted] != 0)
            {
                new 
string[456];
                
GameTextForPlayer(killerid"~R~Fugar prins"50003);
                new 
minutes;
                if(
PlayerInfo[playerid][pWanted] == 1) { minutes 5; }
                if(
PlayerInfo[playerid][pWanted] == 2) { minutes 10; }
                if(
PlayerInfo[playerid][pWanted] == 3) { minutes 15; }
                if(
PlayerInfo[playerid][pWanted] == 4) { minutes 20; }
                if(
PlayerInfo[playerid][pWanted] == 5) { minutes 25; }
                if(
PlayerInfo[playerid][pWanted] == 6) { minutes 30; }
                
PlayerInfo[playerid][pJailed] = 1;
                
PlayerInfo[playerid][pJailTime] = minutes;
                new 
cash 900 PlayerInfo[playerid][pWanted] + random(3000);
                
PlayerInfo[playerid][pWanted] = 0;
                
SetPlayerWantedLevel(playerid0);
                
SafeGivePlayerMoney(killerid5000);
                
SafeGivePlayerMoney(playerid, - 5000);
                
GameTextForPlayer(killerid"~R~Runner killed~N~Bonus ~G~5000$"20003);
                
PlayerTextDrawHide(playeridDecreaseWanted[playerid]);
                
SafeGivePlayerMoney(killeridcash);
                
format(string,sizeof(string),"* Ai fost bгgat la inchisoare din pгcate pentru %d minute"minutes);
                
SendClientMessage(playeridCOLOR_LIGHTREDstring);
                new 
Random random(sizeof(RandomSpawnsJail));
                
SetPlayerPos(playeridRandomSpawnsJail[Random][0], RandomSpawnsJail[Random][1], RandomSpawnsJail[Random][2]);
                
SetPlayerInterior(playerid,6);
                
Cuffed[playerid] = 0;
                
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
                
PlayerInfo[killerid][fActivity] ++;
                
ResetGuns(playerid);
                
SetPlayerVirtualWorld(playerid0);
                
TogglePlayerControllable(playerid1);
            }
        }
        if(
IsBlooding[playerid] && IsBlooding[killerid] == 1)
        {
            
BloodScore[killerid] ++;
        }
    }
    if(
Ladder1Timer[playerid])
    {
        
KillTimer(Ladder1Timer[playerid]);
        
KillTimer(Ladder1Timer2[playerid]);
        
Laddering[playerid] = 0;
    }
    if(
IsWorking[playerid] == 1)
    {
        
OpresteMunca(playerid);
    }
    if(
dVehicleUsing[playerid] == 1)
    {
        
SetPlayerWeatherEx(playeridworldtimeid);
        
SetPlayerTimeEx(playerid,hourtimeid,0);
        
KillTimer(dVehTimer[playerid]);
        
dVehicleTunned[playerid] = 0;
        
dVehicleUsing[playerid] = 0;
        
CancelSelectTextDraw(playerid);
        
ClockShow(playerid);
        
TextDrawHideForPlayer(playeridDealershipHUD0);
        
TextDrawHideForPlayer(playeridDealershipHUD1);
        
TextDrawHideForPlayer(playeridDealershipHUD2);
        
TextDrawHideForPlayer(playeridDealershipHUD3);
        
TextDrawHideForPlayer(playeridDealershipHUD4);
        
TextDrawHideForPlayer(playeridDealershipHUD5);
        
TextDrawHideForPlayer(playeridDealershipHUD6);
        
TextDrawHideForPlayer(playeridDealershipHUD7);
        
TextDrawHideForPlayer(playeridDealershipHUD8);
        
TextDrawHideForPlayer(playeridDealershipHUD9);
        
TextDrawHideForPlayer(playeridDealershipHUD10);
        
TextDrawHideForPlayer(playeridDealershipHUD11);
        
TextDrawHideForPlayer(playeridDealershipHUD12);
        
TextDrawHideForPlayer(playeridDealershipHUD13);
        
PlayerTextDrawHide(playeridDealershipPD0[playerid]);
        
PlayerTextDrawHide(playeridDealershipPD2[playerid]);
        
SetPlayerVirtualWorld(playerid );
        
DestroyVehicle(VehiculDS[playerid]);
    }
    
    if(
IsHavingBlowjob[playerid] == 1)
    {
        if(
IsHavingBlowjobFrom[playerid] == 2)
        {
            
SetCameraBehindPlayer(playerid);
            
ClearAnimations(playerid);
            
ClearActorAnimations(whorenpc2);
            
DestroyActor(whorenpc2);
            
whorenpc2 CreateActor(2451928.7070,-2111.6855,13.6953,357.9971 );
               
whorenpc2busy 0;
               
TogglePlayerControllable(playerid1);
               
IsHavingBlowjob[playerid] = 0;
               
KillTimer(whorenpctimer[playerid]);
               
IsHavingBlowjobFrom[playerid] = 0;
        }
        if(
IsHavingBlowjobFrom[playerid] == 1)
        {
            
SetCameraBehindPlayer(playerid);
            
ClearActorAnimations(whorenpc1);
            
DestroyActor(whorenpc1);
            
whorenpc1 CreateActor(152480.6221,-26.3759,1003.1094,344.5060);
               
whorenpc1busy 0;
               
IsHavingBlowjob[playerid] = 0;
               
IsHavingBlowjobFrom[playerid] = 0;
               
KillTimer(whorenpctimer[playerid]);
        }
        if(
IsHavingBlowjobFrom[playerid] == 3)
        {
            
SetCameraBehindPlayer(playerid);
            
ClearAnimations(playerid);
            
ClearActorAnimations(whorenpc3);
            
DestroyActor(whorenpc3);
            
whorenpc2 CreateActor(64,107.1006,-1521.7814,7.3448,145.3264);
               
whorenpc3busy 0;
               
TogglePlayerControllable(playerid1);
               
IsHavingBlowjob[playerid] = 0;
               
IsHavingBlowjobFrom[playerid] = 0;
               
KillTimer(whorenpctimer[playerid]);
        }
    }
    if(
IsBuyingSkin[playerid] == 1)
    {
        
ClockShow(playerid);
        
HideSkinTextdraws(playerid);
        
SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
        
SetCameraBehindPlayer(playerid);
        
SetPlayerVirtualWorld(playerid0);
        
CancelSelectTextDraw(playerid);
        
IsBuyingSkin[playerid] = 0;
    }
    if(
IsUsingAmmo[playerid] == 1)
    {
        
ClockShow(playerid);
        
IsUsingAmmo[playerid] = 0;
        
CancelSelectTextDraw(playerid);
        
HideGunAmmoTextdraws(playerid);
        
SetCameraBehindPlayer(playerid);
        
TogglePlayerControllable(playerid1);
        
DestroyPlayerObject(playeridarma1[playerid]);
        
DestroyPlayerObject(playeridarma2[playerid]);
        
DestroyPlayerObject(playeridarma3[playerid]);
        
DestroyPlayerObject(playeridarma4[playerid]);
        
DestroyPlayerObject(playeridarma5[playerid]);
        
DestroyPlayerObject(playeridarma6[playerid]);
        
DestroyPlayerObject(playeridarma7[playerid]);
        
DestroyPlayerObject(playeridarma8[playerid]);
        
DestroyPlayerObject(playeridarma9[playerid]);
        
DestroyPlayerObject(playeridarma10[playerid]);
        
DestroyPlayerObject(playeridarma11[playerid]);
        
DestroyPlayerObject(playeridarma12[playerid]);
        
DestroyPlayerObject(playeridarma13[playerid]);
    }
    new 
caller Mobile[playerid];
    if(
caller != -1)
    {
        
SendClientMessage(caller,  COLOR_GRAD2"    The line just went dead....");
        
CellTime[caller] = 0;
        
CellTime[playerid] = 0;
        
Mobile[caller] = -1;
        
Mobile[playerid] = -1;
        
CellTime[playerid] = 0;
    }
    return 
1;

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Messages In This Thread
OnPlayerDeath Array? - by Metharon - 05.08.2015, 22:37
AW: OnPlayerDeath Array? - by Kaliber - 05.08.2015, 22:44
Re: OnPlayerDeath Array? - by Vince - 05.08.2015, 23:28

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