[Ajuda] Detectar player desarmado
#5

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
PlayerShotPlayer[issuerid][playerid] = 1;
SetPVarInt(playerid, "ultimoShoot", issuerid);
if(atirou[playerid] != 1)
{
return 1;
}
IsPlayerArmed(playerid)
{
new weapon, ammo;
for(new i; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weapon, ammo);
if(weapon) return true;
}
return false;
}
SendClientMessage(issuerid, COLOR_LIGHTRED, "Sem DM seu nb,vai ser preso!");
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк esta sofrendo DM, Tire Print!");
return 1;
}

Ficaria assim ?

pq assim deu um erro na funcao aonde vc passou.
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Messages In This Thread
Detectar player desarmado - by zGuigui2068 - 05.08.2015, 19:15
Re: Detectar player desarmado - by 99fe3rnando - 05.08.2015, 20:16
Re: Detectar player desarmado - by zGuigui2068 - 05.08.2015, 20:26
Re: Detectar player desarmado - by Dayvison_ - 05.08.2015, 20:45
Re: Detectar player desarmado - by zGuigui2068 - 05.08.2015, 21:06
Re: Detectar player desarmado - by 99fe3rnando - 05.08.2015, 23:37

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