Save And Load Problem
#3

Код:
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) { SetPlayerColor(playerid, WHITE); SetPlayerSkin(playerid, 84); }
    
    PreloadAnimationLibrary(playerid, "GRAVEYARD");
	PreloadAnimationLibrary(playerid, "RAPPING");
	PreloadAnimationLibrary(playerid, "PED");
	PreloadAnimationLibrary(playerid, "FOOD");
	PreloadAnimationLibrary(playerid, "SWEET");
	PreloadAnimationLibrary(playerid, "ON_LOOKERS");
	PreloadAnimationLibrary(playerid, "DEALER");
	PreloadAnimationLibrary(playerid, "CRACK");
	PreloadAnimationLibrary(playerid, "SMOKING");
	PreloadAnimationLibrary(playerid, "BEACH");
	PreloadAnimationLibrary(playerid, "PARK");
    
    verifydestroycar{playerid} = 0;
    
    LoadFightStyle(playerid);

    StartCheckpointSeeking();

    HasSpawned{playerid} = true;
    HasShieldAttached{playerid} = false;
    HasBandanaAttached{playerid} = false;
    IsPlayerUsingAnim{playerid} = false;

    ClearAnimations(playerid);
    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);

	IsInGod{playerid} = 0;
	IsInGodCar{playerid} = 0;

	/*if(GetPVarInt(playerid, "FirstSpawn") == 0)
    {
        SetTimerEx("HouseSpawning", 1000, false, "i", playerid);
    }*/
    
    if(IsAdminSpectating{playerid} == true)
	{
	    IsAdminSpectating{playerid} = false;
	    SpecInfo[playerid][IsSpectating] = -1;
	}
    
    if(HasPlayerDiedInJail{playerid} == true && GetTeam{playerid} == CLASS_CIV)
    {
        SendPlayerToJail(playerid);
        return 1;
    }
    
    if(HasPlayerDiedInCage{playerid} == true && CageTime[playerid] > 0)
	{
	    new time = CageTime[playerid];
	    IsPlayersFirstSpawn{playerid} = false;
		ResetPlayerWeapons(playerid);
		SetPlayerWantedLevel(playerid, 0);
		SetPlayerPos(playerid, 2178.3713, 2407.2861, 73.0339);
		SetPlayerInterior(playerid, 0);
		SetPlayerVirtualWorld(playerid, 0);
		IsCaged{playerid} = true;
		SetPlayerArmour(playerid, 0);
		GameTextForPlayer(playerid,"~r~Caged!", 5000, 5);
		if(CageTime[playerid] > 0)
		{
			CageTime[playerid] = 0;
		}
		CageTime[playerid] = time;
		KillTimer(JailTimer[playerid]);
		KillTimer(CageTimer[playerid]);
		CageTimer[playerid] = SetTimerEx("AutoUncage", 1000, true, "%d", playerid);
		return 1;
	}
	
	if(IsPlayersFirstSpawn{playerid} == true)
 	{
	    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
	    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);

	    SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);

	    ResetPlayerWeapons(playerid);

		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot0_gun], GunInfo[playerid][gSlot0_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot1_gun], GunInfo[playerid][gSlot1_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot2_gun], GunInfo[playerid][gSlot2_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot3_gun], GunInfo[playerid][gSlot3_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot4_gun], GunInfo[playerid][gSlot4_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot5_gun], GunInfo[playerid][gSlot5_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot6_gun], GunInfo[playerid][gSlot6_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot7_gun], GunInfo[playerid][gSlot7_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot8_gun], GunInfo[playerid][gSlot8_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot9_gun], GunInfo[playerid][gSlot9_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot10_gun], GunInfo[playerid][gSlot10_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot11_gun], GunInfo[playerid][gSlot11_ammo]);
		GivePlayerWeapon(playerid, GunInfo[playerid][gSlot12_gun], GunInfo[playerid][gSlot12_ammo]);

		SetPlayerPos(playerid, PosInfo[playerid][rPos_X], PosInfo[playerid][rPos_Y], PosInfo[playerid][rPos_Z]);
		SetPlayerFacingAngle(playerid, PosInfo[playerid][rPos_A]);
		SetPlayerInterior(playerid, PosInfo[playerid][rInterior]);
		SetPlayerVirtualWorld(playerid, PosInfo[playerid][rWorld]);
	}
	
	if(IsPlayersFirstSpawn{playerid} == true)
	{
	    if(PlayerInfo[playerid][cTime] > 0)
	    {
		    new time = PlayerInfo[playerid][cTime];
		    IsPlayersFirstSpawn{playerid} = false;
			ResetPlayerWeapons(playerid);
			SetPlayerWantedLevel(playerid, 0);
			SetPlayerPos(playerid, 2178.3713, 2407.2861, 73.0339);
			SetPlayerInterior(playerid, 0);
			SetPlayerVirtualWorld(playerid, 0);
			IsCaged{playerid} = true;
			SetPlayerArmour(playerid, 0);
			GameTextForPlayer(playerid,"~r~Caged!", 5000, 5);
			if(CageTime[playerid] > 0)
			{
				CageTime[playerid] = 0;
			}
			CageTime[playerid] = time;
			KillTimer(JailTimer[playerid]);
			KillTimer(CageTimer[playerid]);
			CageTimer[playerid] = SetTimerEx("AutoUncage", 1000, true, "%d", playerid);
		}
		return 1;
	}
	
    //
	if(IsPlayersFirstSpawn{playerid} == true && GetTeam{playerid} == CLASS_CIV && PlayerInfo[playerid][jTime] > 0)
	{
	    IsPlayersFirstSpawn{playerid} = false;
		new cell = random(6);
		if(cell == 0)
		{
	    	new time = PlayerInfo[playerid][jTime];
		    new inmateid = random(100000) + random(123456);
	    	InMateID[playerid] = inmateid;
	    	IsJailed{playerid} = true;
	    	IsInCell{playerid} = 1;//
	    	GoToJail{playerid} = false;
	    	JailTime[playerid] = time;
	    	SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
	    	SetPlayerInterior(playerid, 3);
	    	SetPlayerVirtualWorld(playerid, 0);
	    	SetPlayerHealth(playerid, 100.0);
	    	SetPlayerArmour(playerid, 0.0);
	    	SetPlayerColor(playerid, WHITE);
	    	SetPlayerWantedLevel(playerid, 0);
	    	ResetPlayerWeapons(playerid);
	    	SetPlayerPos(playerid, 198.0651, 176.7253, 1003.0234);//
	    	SetPlayerFacingAngle(playerid, 359.4248);//
	    	TogglePlayerControllable(playerid, true);
	    	HasBeenArrested{playerid} = false;
	    	new string[150];
	    	format(string, sizeof(string), "Welcome to NVPD jail cell (1), you have been incarcerated for %d seconds.", time);
	    	SendClientMessage(playerid, RED, string);
	    	SendClientMessage(playerid, WHITE, "Try /(esc)ape or get someone to /break or /bail you out.");
			KillTimer(JailTimer[playerid]);
			JailTimer[playerid] = SetTimerEx("AutoUnjail", 1000, true, "%d", playerid);
	    	return 1;
    	}
    	else if(cell == 1)
		{
	    	new time = PlayerInfo[playerid][jTime];
		    new inmateid = random(100000) + random(123456);
	    	InMateID[playerid] = inmateid;
	    	IsJailed{playerid} = true;
	    	IsInCell{playerid} = 2;//
	    	GoToJail{playerid} = false;
	    	JailTime[playerid] = time;
	    	SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
	    	SetPlayerInterior(playerid, 3);
	    	SetPlayerVirtualWorld(playerid, 0);
	    	SetPlayerHealth(playerid, 100.0);
	    	SetPlayerArmour(playerid, 0.0);
	    	SetPlayerColor(playerid, WHITE);
	    	SetPlayerWantedLevel(playerid, 0);
	    	ResetPlayerWeapons(playerid);
	    	SetPlayerPos(playerid, 193.8369, 176.7251, 1003.0234);//
	    	SetPlayerFacingAngle(playerid, 0.6781);//
	    	TogglePlayerControllable(playerid, true);
	    	HasBeenArrested{playerid} = false;
	    	new string[150];
	    	format(string, sizeof(string), "Welcome to NVPD jail cell (2), you have been incarcerated for %d seconds.", time);
	    	SendClientMessage(playerid, RED, string);
	    	SendClientMessage(playerid, WHITE, "Try /(esc)ape or get someone to /break or /bail you out.");
			KillTimer(JailTimer[playerid]);
			JailTimer[playerid] = SetTimerEx("AutoUnjail", 1000, true, "%d", playerid);
    		return 1;
    	}
    	else if(cell == 2)
		{
	    	new time = PlayerInfo[playerid][jTime];
		    new inmateid = random(100000) + random(123456);
	    	InMateID[playerid] = inmateid;
	    	IsJailed{playerid} = true;
	    	IsInCell{playerid} = 3;//
	    	GoToJail{playerid} = false;
	    	JailTime[playerid] = time;
	    	SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
	    	SetPlayerInterior(playerid, 3);
	    	SetPlayerVirtualWorld(playerid, 0);
	    	SetPlayerHealth(playerid, 100.0);
	    	SetPlayerArmour(playerid, 0.0);
	    	SetPlayerColor(playerid, WHITE);
		    SetPlayerWantedLevel(playerid, 0);
	    	ResetPlayerWeapons(playerid);
    		SetPlayerPos(playerid, 189.5884, 176.7243, 1003.1533);//
    		SetPlayerFacingAngle(playerid, 357.5681);//
    		TogglePlayerControllable(playerid, true);
    		HasBeenArrested{playerid} = false;
    		new string[150];
    		format(string, sizeof(string), "Welcome to NVPD jail cell (3), you have been incarcerated for %d seconds.", time);
    		SendClientMessage(playerid, RED, string);
    		SendClientMessage(playerid, WHITE, "Try /(esc)ape or get someone to /break or /bail you out.");
			KillTimer(JailTimer[playerid]);
			JailTimer[playerid] = SetTimerEx("AutoUnjail", 1000, true, "%d", playerid);
    		return 1;
    	}
    	else if(cell == 3)
		{
	    	new time = PlayerInfo[playerid][jTime];
	    	new inmateid = random(100000) + random(123456);
    		InMateID[playerid] = inmateid;
    		IsJailed{playerid} = true;
    		IsInCell{playerid} = 4;//
    		GoToJail{playerid} = false;
    		JailTime[playerid] = time;
    		SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
    		SetPlayerInterior(playerid, 3);
    		SetPlayerVirtualWorld(playerid, 0);
    		SetPlayerHealth(playerid, 100.0);
    		SetPlayerArmour(playerid, 0.0);
    		SetPlayerColor(playerid, WHITE);
    		SetPlayerWantedLevel(playerid, 0);
    		ResetPlayerWeapons(playerid);
    		SetPlayerPos(playerid, 198.0573, 160.6476, 1003.1533);//
    		SetPlayerFacingAngle(playerid, 178.6532);//
    		TogglePlayerControllable(playerid, true);
    		HasBeenArrested{playerid} = false;
    		new string[150];
    		format(string, sizeof(string), "Welcome to NVPD jail cell (4), you have been incarcerated for %d seconds.", time);
    		SendClientMessage(playerid, RED, string);
    		SendClientMessage(playerid, WHITE, "Try /(esc)ape or get someone to /break or /bail you out.");
			KillTimer(JailTimer[playerid]);
			JailTimer[playerid] = SetTimerEx("AutoUnjail", 1000, true, "%d", playerid);
    		return 1;
    	}
    	else if(cell == 4)
		{
	    	new time = PlayerInfo[playerid][jTime];
	    	new inmateid = random(100000) + random(123456);
    		InMateID[playerid] = inmateid;
    		IsJailed{playerid} = true;
    		IsInCell{playerid} = 5;//
    		GoToJail{playerid} = false;
    		JailTime[playerid] = time;
    		SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
    		SetPlayerInterior(playerid, 3);
    		SetPlayerVirtualWorld(playerid, 0);
    		SetPlayerHealth(playerid, 100.0);
    		SetPlayerArmour(playerid, 0.0);
    		SetPlayerColor(playerid, WHITE);
    		SetPlayerWantedLevel(playerid, 0);
    		ResetPlayerWeapons(playerid);
    		SetPlayerPos(playerid, 193.8127, 160.6480, 1003.1533);//
    		SetPlayerFacingAngle(playerid, 178.0266);//
    		TogglePlayerControllable(playerid, true);
    		HasBeenArrested{playerid} = false;
    		new string[150];
    		format(string, sizeof(string), "Welcome to NVPD jail cell (5), you have been incarcerated for %d seconds.", time);
    		SendClientMessage(playerid, RED, string);
    		SendClientMessage(playerid, WHITE, "Try /(esc)ape or get someone to /break or /bail you out.");
			KillTimer(JailTimer[playerid]);
			JailTimer[playerid] = SetTimerEx("AutoUnjail", 1000, true, "%d", playerid);
    		return 1;
    	}
    	else if(cell == 5)
		{
	    	new time = PlayerInfo[playerid][jTime];
	    	new inmateid = random(100000) + random(123456);
    		InMateID[playerid] = inmateid;
    		IsJailed{playerid} = true;
    		IsInCell{playerid} = 6;//
    		GoToJail{playerid} = false;
    		JailTime[playerid] = time;
    		SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
    		SetPlayerInterior(playerid, 3);
    		SetPlayerVirtualWorld(playerid, 0);
    		SetPlayerHealth(playerid, 100.0);
    		SetPlayerArmour(playerid, 0.0);
    		SetPlayerColor(playerid, WHITE);
    		SetPlayerWantedLevel(playerid, 0);
    		ResetPlayerWeapons(playerid);
    		SetPlayerPos(playerid, 189.5607, 160.6474, 1003.1533);//
    		SetPlayerFacingAngle(playerid, 180.1966);//
    		TogglePlayerControllable(playerid, true);
    		HasBeenArrested{playerid} = false;
    		new string[150];
    		format(string, sizeof(string), "Welcome to NVPD jail cell (6), you have been incarcerated for %d seconds.", time);
    		SendClientMessage(playerid, RED, string);
    		SendClientMessage(playerid, WHITE, "Try /(esc)ape or get someone to /break or /bail you out.");
			KillTimer(JailTimer[playerid]);
			JailTimer[playerid] = SetTimerEx("AutoUnjail", 1000, true, "%d", playerid);
    	}
		return 1;
	}
	//
    
    if(GoToJail{playerid} == true && GetTeam{playerid} == CLASS_CIV)
    {
		SendPlayerToJail(playerid);
		return 1;
	}
	if(HasDied{playerid} == true)
	{
	    new rand = random(sizeof(MedicSpawns));
		SetPlayerPos(playerid, MedicSpawns[rand][0], MedicSpawns[rand][1], MedicSpawns[rand][2]);
		SetPlayerFacingAngle(playerid, MedicSpawns[rand][3]);
	    HasDied{playerid} = false;
	    if(GetTeam{playerid} == CLASS_COPS)
		{
	    	SetPlayerWantedLevel(playerid, 0);
	    	if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
		}
		else if(GetTeam{playerid} == CLASS_CIA)
		{
	    	SetPlayerWantedLevel(playerid, 0);
	    	if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
		}
		else if(GetTeam{playerid} == CLASS_SWAT)
		{
	    	SetPlayerWantedLevel(playerid, 0);
	    	if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
		}
    	else if(GetTeam{playerid} == CLASS_ARMY)
		{
        	SetPlayerWantedLevel(playerid, 0);
	    	if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
		}
		else if(GetTeam{playerid} == CLASS_MEDIC)
		{
        	SetPlayerWantedLevel(playerid, 0);
			ResetPlayerWeapons(playerid);
		}
		else if(GetTeam{playerid} == CLASS_CIV)
		{
	    	SetPlayerWantedLevel(playerid, 0);
	    	if(IsPlayerAttachedObjectSlotUsed(playerid, 2)) RemovePlayerAttachedObject(playerid, 2);
		}
	}
	if(GetTeam{playerid} == CLASS_COPS)
	{
	    ShowPlayerDialog(playerid, COP_MSG, DIALOG_STYLE_MSGBOX , "{FFFFFF}New Vegas Police",
	"{FFFFFF}Your a police officer, your job is to arrest(/ar) and takedown\nwanted criminals(/pc) and ticket(/tk) suspect civilians(/pc).\nYou can also /taze(/tz) and /cuff(/cf) wanted criminals and you\ncan /bail out prisoners or take a /bribe from wanted criminals.\nUse /c [msg] for [Cop Radio]\n\nUse /faqs for the list of frequently asked questions and /cmds\nfor a list of available commands. Use /askadmin for admin help\nor use /n for helper assistance.", "Ok", "");
	}
	else if(GetTeam{playerid} == CLASS_CIA)
	{
        ShowPlayerDialog(playerid, CIA_MSG, DIALOG_STYLE_MSGBOX , "{FFFFFF}New Vegas CIA",
	"{FFFFFF}Your a undercover cia agent, your job is to focus on and takedown\nmost wanted criminals(/pc) undetected using your stealth tactics.\nYou can also /taze(/tz) and /cuff(/cf) wanted criminals and you\ncan /bail out prisoners or take a /bribe from wanted criminals.\nUse /c [msg] for [Cop Radio]\n\nUse /faqs for the list of frequently asked questions and /cmds\nfor a list of available commands. Use /askadmin for admin help\nor use /n for helper assistance.", "Ok", "");
	}
	else if(GetTeam{playerid} == CLASS_SWAT)
	{
        ShowPlayerDialog(playerid, SWAT_MSG, DIALOG_STYLE_MSGBOX , "{FFFFFF}SWAT",
	"{FFFFFF}Your a SWAT Official, your job is to focus on and takedown\nmost wanted criminals(/pc) undetected using your stealth tactics.\nYou can also /taze(/tz) and /cuff(/cf) wanted criminals and you\ncan /bail out prisoners or take a /bribe from wanted criminals.\nUse /c [msg] for [Cop Radio]\n\nUse /faqs for the list of frequently asked questions and /cmds\nfor a list of available commands. Use /askadmin for admin help\nor use /n for helper assistance.", "Ok", "");
	}
    else if(GetTeam{playerid} == CLASS_CIV)
	{
        ShowPlayerDialog(playerid, CIV_MSG, DIALOG_STYLE_MSGBOX , "{FFFFFF}Civilian",
	"{FFFFFF}Your a civilian(robber), your job is to rob players, casinos,\nbanks, stores and businesses while trying to avoid arrest from\nlaw enforcement. If you get arrested or taken down you are then\nsent to jail for 3-4 mins, which you can either /escape or get a\nfriend to /break or /bail you out.\n\nUse /faqs for the list of frequently asked questions and /cmds\nfor a list of available commands. Use /askadmin for admin help\nor use /n for helper assistance.", "Ok", "");
	}
    else if(GetTeam{playerid} == CLASS_MEDIC)
	{
        ShowPlayerDialog(playerid, MEDIC_MSG, DIALOG_STYLE_MSGBOX , "{FFFFFF}Medic",
	"{FFFFFF}Your a medic, your job is to assist members of New Vegas with\ninjuries using /medic, they can also /callmedic to call for help.\nUse /m [msg] for [Medic Radio]\n\nUse /faqs for the list of frequently asked questions and /cmds\nfor a list of available commands. Use /askadmin for admin help\nor use /n for helper assistance.", "Ok", "");
	}
    else if(GetTeam{playerid} == CLASS_ARMY)
	{
        ShowPlayerDialog(playerid, ARMY_MSG, DIALOG_STYLE_MSGBOX , "{FFFFFF}New Vegas Army",
	"{FFFFFF}Your a army soldier, your job is to focus on and takedown most\nwanted criminals(/pc) at all costs using army supplied vehicles.\nYou can also /taze(/tz) and /cuff(/cf) wanted criminals and you\ncan /bail out prisoners or take a /bribe from wanted criminals.\nUse /c [msg] for [Cop Radio]\n\nUse /faqs for the list of frequently asked questions and /cmds\nfor a list of available commands. Use /askadmin for admin help\nor use /n for helper assistance.", "Ok", "");
	}
    if(HasDied{playerid} == false && GetTeam{playerid} == CLASS_COPS)
	{
	    SetPlayerWantedLevel(playerid, 0);
	    SetPlayerColor(playerid,Blue);
	    new rand = random(sizeof(CopSpawns));
		SetPlayerPos(playerid, CopSpawns[rand][0], CopSpawns[rand][1], CopSpawns[rand][2]);
		SetPlayerFacingAngle(playerid, CopSpawns[rand][3]);
		if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
		SetPlayerAttachedObject(playerid, 1, 18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
	}
	else if(HasDied{playerid} == false && GetTeam{playerid} == CLASS_CIA)
	{
	    SetPlayerWantedLevel(playerid, 0);
        SetPlayerColor(playerid, WHITE);
        new rand = random(sizeof(CIASpawns));
		SetPlayerPos(playerid, CIASpawns[rand][0], CIASpawns[rand][1], CIASpawns[rand][2]);
		SetPlayerFacingAngle(playerid, CIASpawns[rand][3]);
		if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
		SetPlayerAttachedObject(playerid, 1, 18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
	}
	else if(HasDied{playerid} == false && GetTeam{playerid} == CLASS_SWAT)
	{
	    SetPlayerWantedLevel(playerid, 0);
        SetPlayerColor(playerid, WHITE);
        new rand = random(sizeof(SWATSpawns));
		SetPlayerPos(playerid, SWATSpawns[rand][0] + 2.0, SWATSpawns[rand][1], SWATSpawns[rand][2]);
		SetPlayerFacingAngle(playerid, SWATSpawns[rand][3]);
		if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
		SetPlayerAttachedObject(playerid, 1, 18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
	}
    else if(HasDied{playerid} == false && GetTeam{playerid} == CLASS_CIV)
	{
        SetPlayerColor(playerid,WHITE);
	    new rand = random(sizeof(CivSpawns));
		SetPlayerPos(playerid, CivSpawns[rand][0], CivSpawns[rand][1], CivSpawns[rand][2]);
		SetPlayerFacingAngle(playerid, CivSpawns[rand][3]);
	}
    else if(HasDied{playerid} == false && GetTeam{playerid} == CLASS_MEDIC)
	{
        SetPlayerWantedLevel(playerid, 0);
		ResetPlayerWeapons(playerid);
        SetPlayerArmour(playerid, 100);
        SetPlayerColor(playerid,PINK);
		new rand = random(sizeof(MedicSpawns));
		SetPlayerPos(playerid, MedicSpawns[rand][0], MedicSpawns[rand][1], MedicSpawns[rand][2]);
		SetPlayerFacingAngle(playerid, MedicSpawns[rand][3]);
	}
    else if(HasDied{playerid} == false && GetTeam{playerid} == CLASS_ARMY)
	{
        SetPlayerWantedLevel(playerid, 0);
        SetPlayerColor(playerid,GREEN);
		new rand = random(sizeof(ArmySpawns));
        SetPlayerPos(playerid, ArmySpawns[rand][0], ArmySpawns[rand][1], ArmySpawns[rand][2]);
		SetPlayerFacingAngle(playerid, ArmySpawns[rand][3]);
		if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
		SetPlayerAttachedObject(playerid, 1 , 18637, 1, 0, -0.1, 0.18, 90, 0, 272, 1, 1, 1);
	}
	
	if(IsUnfairDeath{playerid} == true)
	{
	    IsUnfairDeath{playerid} = false;
		GameTextForPlayer(playerid, "~g~Unfair ~r~Death.",3000,5);
		SendClientMessage(playerid, YELLOW, "Unfair death. Continuing current life...");
    }
	
	if(IsPlayerConnected(playerid) && IsLoggedIn{playerid} == 1)
	{
		SaveBankStats(playerid);
		SaveFightStats(playerid);
    	SaveUserStats(playerid);
    	SaveDegreeStats(playerid);
 	}
	IsPlayersFirstSpawn{playerid} = true;
    return 1;
}
Here it is it is long
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Messages In This Thread
Save And Load Problem - by xXxThunderxXx - 05.08.2015, 18:26
Re: Save And Load Problem - by SpikY_ - 05.08.2015, 18:35
Re: Save And Load Problem - by xXxThunderxXx - 05.08.2015, 18:44
Re: Save And Load Problem - by xXxThunderxXx - 05.08.2015, 18:59
Re: Save And Load Problem - by IgorLuiz - 05.08.2015, 19:36
Re: Save And Load Problem - by xXxThunderxXx - 05.08.2015, 19:55
Re: Save And Load Problem - by IgorLuiz - 05.08.2015, 20:04
Re: Save And Load Problem - by xXxThunderxXx - 05.08.2015, 20:10
Re: Save And Load Problem - by IgorLuiz - 05.08.2015, 20:33
Re: Save And Load Problem - by xXxThunderxXx - 05.08.2015, 20:52

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