Quote:
Originally Posted by Nero_3D
pawn Код:
GetDirect3D(Float: dist, Float: X1, Float: Y1, Float: Z1, Float: X2, Float: Y2, Float: Z2, & Float: X3, & Float: Y3, & Float: Z3) { dist /= VectorSize((X2 -= X1), (Y2 -= Y1), (Z2 -= Z1));
X3 = X1 + X2 * dist; Y3 = Y1 + Y2 * dist; Z3 = Z1 + Z2 * dist; }
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Thank you very much. Just right