04.08.2015, 23:58
pawn Код:
new PlayerShotPlayer[MAX_PLAYERS][MAX_PLAYERS];
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
PlayerShotPlayer[issuerid][playerid] = 1;
return 0;
}
public OnPlayerDeath(playerid,killerid,reason)
{
if(killerid != INVALID_PLAYER_ID)
{
if(!PlayerShotPlayer[killerid][playerid])
{
Ban(playerid);
}
}
foreach(Player,i)
{
PlayerShotPlayer[i][playerid] = 0;
}
return 1;
}