31.07.2015, 22:48
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid))
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
SendDeathMessage(killerid, playerid, reason);
PlayerInfo[killerid][Money] += 1000; //the amount you want to give.
ResetPlayerMoney(killerid);
GivePlayerMoney(killerid,PlayerInfo[killerid][Money]);
}
return 1;
}