28.07.2015, 14:13
pawn Code:
#if defined DEBUG_MODE
public OnIncomingConnection( playerid, ip_address[ ], port ) {
SendRconCommand( "reloadbans" );
}
#endif
I wouldn't recommend it on a production server. My players relog regardless and never report such an issue to me. I don't think you should be concerned too much about this, every server encounters the issue.