Filterscript loads but does not work in-game.
#1

Good day SA-MP community, I am here today again with another scripting problem.
My code here;
Код:
#include <a_samp>
#include <streamer>
#include <YSI\y_ini>
public OnFilterScriptInit()
{
	new CocoText;
    CocoText = CreateDynamicObject(2789, 2024.81970, -1763.09644, 36.42480,   0.00000, 0.00000, 180.00000);
    SetDynamicObjectMaterialText(CocoText, 0, "Since 1997", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    new CocoText1;
    CocoText1 = CreateDynamicObject(2789, 2034.41565, -1763.20044, 36.42480,   0.00000, 0.00000, 180.00000);
    SetDynamicObjectMaterialText(CocoText1, 0, "100% Quality", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 45, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    new CocoText2;
    CocoText2 = CreateDynamicObject(2789, 2032.41565, -1763.20044, 34.5929,   0.00000, 0.00000, 180.00000);
    SetDynamicObjectMaterialText(CocoText2, 0, "Pulaski's", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    new CocoText3;
    CocoText3 = CreateDynamicObject(2789, 2026.81970, -1763.09644, 34.5929,   0.00000, 0.00000, 180.00000);
    SetDynamicObjectMaterialText(CocoText3, 0, "Ammunation", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 47, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
    new CocoText4;
    CocoText4 = CreateDynamicObject(2789, 2029.61560, -1763.20044, 32.59290,   0.00000, 0.00000, 180.00000);
    SetDynamicObjectMaterialText(CocoText4, 0, "PH: 8756", OBJECT_MATERIAL_SIZE_256x128, "Tahoma", 50, 1, 0xFFFFFFFF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
	return 1;
}
Proof that it loads just fine in the console:


Screenshot of my pawno include folder.



Screenshot of my server's main directory include folder.



I don't know what is wrong, please help me out!
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