26.07.2015, 19:35
pawn Код:
forward IsPlayerInRangeOfActor(playerid, actorid, Float:radius = 5.0);
stock IsPlayerInRangeOfActor(playerid, actorid, Float:radius = 5.0)
{
new
Float:x,
Float:y,
Float:z;
if (GetActorPos(actorid, x, y, z))
{
return IsPlayerInRangeOfPoint(playerid, radius, x, y, z) && GetPlayerInterior(playerid) == GetActorInterior(actorid);
}
return 0;
}

