Debug
#6

Code:
public OnPlayerDeath(playerid, killerid, reason){

        SendDeathMessage(killerid, playerid, reason);
        if(DM_InDM[playerid] >= 1) RemoveL_eTD(playerid);
 	if(killerid != INVALID_PLAYER_ID && IsPlayerConnected(killerid))
 	{
		if(!IsPlayerInAnyVehicle(killerid))
		{
			if(DM_InDM[killerid] >= 1 && DM_InDM[playerid] >= 1)
			{
				//some codes
			}
		}	
	}
	if(SPInstunt[playerid] == 1) SPInstunt[playerid] = 0;
        if(Joined[playerid] == true)
        {
           //some codes
	}
       //killing spreee
       KillingSpree[playerid] = 0;
       KillingSpree[killerid]++;
Reply


Messages In This Thread
Debug - by ZaBraNjeNi - 25.07.2015, 11:34
Re: Debug - by JaydenJason - 25.07.2015, 11:39
AW: Debug - by Mencent - 25.07.2015, 11:39
Re: Debug - by ZaBraNjeNi - 25.07.2015, 11:47
AW: Debug - by Mencent - 25.07.2015, 11:49
Re: Debug - by ZaBraNjeNi - 25.07.2015, 14:56
Re: Debug - by xVIP3Rx - 25.07.2015, 14:58
Re: Debug - by ZaBraNjeNi - 25.07.2015, 15:10
Re: Debug - by xVIP3Rx - 25.07.2015, 15:12

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