25.07.2015, 14:56
Code:
public OnPlayerDeath(playerid, killerid, reason){
SendDeathMessage(killerid, playerid, reason);
if(DM_InDM[playerid] >= 1) RemoveL_eTD(playerid);
if(killerid != INVALID_PLAYER_ID && IsPlayerConnected(killerid))
{
if(!IsPlayerInAnyVehicle(killerid))
{
if(DM_InDM[killerid] >= 1 && DM_InDM[playerid] >= 1)
{
//some codes
}
}
}
if(SPInstunt[playerid] == 1) SPInstunt[playerid] = 0;
if(Joined[playerid] == true)
{
//some codes
}
//killing spreee
KillingSpree[playerid] = 0;
KillingSpree[killerid]++;

