24.07.2015, 17:15
pawn Код:
new area[120], damage[12], weaponz[25], shooter[MAX_PLAYER_NAME];
forward DamagesQ(toplayer, playerid);
public DamagesQ(toplayer, playerid)
{
new fetch[256];
cache_get_field_content(0, "area", fetch);
format(area, 79, "%s", fetch);
cache_get_field_content(0, "damage", fetch);
format(damage, 79, "%f", fetch);
cache_get_field_content(0, "weapon", fetch);
format(weaponz, 79, "%s", fetch);
cache_get_field_content(0, "shooter", fetch);
format(shooter, 79, "%s", fetch);
new playername[MAX_PLAYER_NAME], dmgtxt[128];
GetPlayerName(playerid, playername, sizeof(playername));
format(dmgtxt, sizeof(dmgtxt), "%f damage from %s to the %s\n", damage, weaponz, area);
ShowPlayerDialog(toplayer, damages, DIALOG_STYLE_LIST, playername, dmgtxt, "Close", "");
}
stock DisplayDamages(toplayer, playerid)
{
format(query, sizeof(query), "SELECT * FROM `damages` WHERE `pid` = '%d'", playerid);
mysql_function_query(dbHandle, query, true, "DamagesQ", "ii", toplayer, playerid);
return 1;
}
pawn Код:
format(query, sizeof(query), "SELECT * FROM `damages` WHERE `pid` = '%d'", playerid);
mysql_function_query(dbHandle, query, true, "DamagesQ", "ii", toplayer, playerid);