24.07.2015, 12:36
Here the textdraw for Admin Teleport system is :-
Now, the thing is...which textdraws should I set for global and which for players only ? And yeah, the system should be visible to admins only...
The most important thing is how will the player be TP'ed directly to his location ? Can you tell me what to do ?
Also, likeways, how can I give the player a weapon using the same system as above, instead the textdraws will show give player weapons ?
Код:
//Global Textdraws: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; new Text:Textdraw10; Textdraw0 = TextDrawCreate(492.399902, 168.753356, "usebox"); TextDrawLetterSize(Textdraw0, 0.000000, 27.641849); TextDrawTextSize(Textdraw0, 142.000015, 0.000000); TextDrawAlignment(Textdraw0, 1); TextDrawColor(Textdraw0, 0); TextDrawUseBox(Textdraw0, true); TextDrawBoxColor(Textdraw0, 102); TextDrawSetShadow(Textdraw0, -64); TextDrawSetOutline(Textdraw0, 0); TextDrawFont(Textdraw0, 0); Textdraw1 = TextDrawCreate(156.000000, 179.946609, "-----------------------------------------------"); TextDrawLetterSize(Textdraw1, 0.449999, 1.600000); TextDrawAlignment(Textdraw1, 1); TextDrawColor(Textdraw1, -65281); TextDrawSetShadow(Textdraw1, 0); TextDrawSetOutline(Textdraw1, 1); TextDrawBackgroundColor(Textdraw1, 51); TextDrawFont(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(206.400115, 191.893310, "Admin Teleport Menu"); TextDrawLetterSize(Textdraw2, 0.449999, 1.600000); TextDrawAlignment(Textdraw2, 1); TextDrawColor(Textdraw2, -1); TextDrawSetShadow(Textdraw2, 0); TextDrawSetOutline(Textdraw2, 1); TextDrawBackgroundColor(Textdraw2, 51); TextDrawFont(Textdraw2, 2); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(162.000000, 226.993331, "usebox"); TextDrawLetterSize(Textdraw3, 0.000000, 0.429998); TextDrawTextSize(Textdraw3, 154.000000, 0.000000); TextDrawAlignment(Textdraw3, 1); TextDrawColor(Textdraw3, 0); TextDrawUseBox(Textdraw3, true); TextDrawBoxColor(Textdraw3, 102); TextDrawSetShadow(Textdraw3, 0); TextDrawSetOutline(Textdraw3, 0); TextDrawFont(Textdraw3, 0); Textdraw4 = TextDrawCreate(162.399978, 237.440048, "LD_SPAC:white"); TextDrawLetterSize(Textdraw4, 0.000000, 0.000000); TextDrawTextSize(Textdraw4, 220.800125, 23.146646); TextDrawAlignment(Textdraw4, 1); TextDrawColor(Textdraw4, -1); TextDrawSetShadow(Textdraw4, 0); TextDrawSetOutline(Textdraw4, 0); TextDrawFont(Textdraw4, 4); TextDrawSetSelectable(Textdraw4, true); Textdraw5 = TextDrawCreate(163.199966, 219.519912, "Enter Player's name or ID"); TextDrawLetterSize(Textdraw5, 0.449999, 1.600000); TextDrawAlignment(Textdraw5, 1); TextDrawColor(Textdraw5, -1); TextDrawSetShadow(Textdraw5, 0); TextDrawSetOutline(Textdraw5, 1); TextDrawBackgroundColor(Textdraw5, 51); TextDrawFont(Textdraw5, 1); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(163.200027, 269.546630, "Enter location in x,y,z coordinates"); TextDrawLetterSize(Textdraw6, 0.449999, 1.600000); TextDrawAlignment(Textdraw6, 1); TextDrawColor(Textdraw6, -1); TextDrawSetShadow(Textdraw6, 0); TextDrawSetOutline(Textdraw6, 1); TextDrawBackgroundColor(Textdraw6, 51); TextDrawFont(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); Textdraw7 = TextDrawCreate(162.399993, 289.706665, "LD_SPAC:white"); TextDrawLetterSize(Textdraw7, 0.000000, 0.000000); TextDrawTextSize(Textdraw7, 220.000030, 21.653320); TextDrawAlignment(Textdraw7, 1); TextDrawColor(Textdraw7, -1); TextDrawSetShadow(Textdraw7, 0); TextDrawSetOutline(Textdraw7, 0); TextDrawFont(Textdraw7, 4); TextDrawSetSelectable(Textdraw7, true); Textdraw8 = TextDrawCreate(171.999954, 293.439971, "Enter in x,y,z only!"); TextDrawLetterSize(Textdraw8, 0.449999, 1.600000); TextDrawAlignment(Textdraw8, 1); TextDrawColor(Textdraw8, 41215); TextDrawSetShadow(Textdraw8, 0); TextDrawSetOutline(Textdraw8, 1); TextDrawBackgroundColor(Textdraw8, 51); TextDrawFont(Textdraw8, 1); TextDrawSetProportional(Textdraw8, 1); Textdraw9 = TextDrawCreate(170.399932, 239.679962, "Enter name or ID only!"); TextDrawLetterSize(Textdraw9, 0.449999, 1.600000); TextDrawAlignment(Textdraw9, 1); TextDrawColor(Textdraw9, 41215); TextDrawSetShadow(Textdraw9, 0); TextDrawSetOutline(Textdraw9, 1); TextDrawBackgroundColor(Textdraw9, 51); TextDrawFont(Textdraw9, 1); TextDrawSetProportional(Textdraw9, 1); Textdraw10 = TextDrawCreate(231.200012, 344.959960, "Continue ---->"); TextDrawLetterSize(Textdraw10, 0.794000, 3.115730); TextDrawAlignment(Textdraw10, 1); TextDrawColor(Textdraw10, -16776961); TextDrawSetShadow(Textdraw10, 0); TextDrawSetOutline(Textdraw10, 1); TextDrawBackgroundColor(Textdraw10, 51); TextDrawFont(Textdraw10, 0); TextDrawSetProportional(Textdraw10, 1); TextDrawSetSelectable(Textdraw10, true); //Player Textdraws: new PlayerText:Textdraw0[MAX_PLAYERS]; Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 150.400039, 168.746566, "Welcome to CODE5 Administration system!"); PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1); PlayerTextDrawColor(playerid, Textdraw0[playerid], -1); PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], -1); PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0); PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 65535); PlayerTextDrawFont(playerid, Textdraw0[playerid], 3); PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
The most important thing is how will the player be TP'ed directly to his location ? Can you tell me what to do ?
Also, likeways, how can I give the player a weapon using the same system as above, instead the textdraws will show give player weapons ?