Help command
#1

How do I change the order of CMD in dcmd_ ?

Код:
CMD:startwork(playerid, params[])
{
	if(MissionStatus[playerid] == 0)
	{
	    SCM(playerid, -1, "hello");
	    if(gTeam[playerid] == TEAM_TRUCKER)
	    {
	        new vID = GetPlayerVehicleID(playerid);
			if(GetVehicleModel(vID)== 403 || GetVehicleModel(vID)== 515 || GetVehicleModel(vID) == 514)
			{
	    		if(IsTrailerAttachedToVehicle(vID))
	    		{
		    		MissionStatus[playerid] = 1;
		   			new MisRand = random(sizeof(MisLocations));
					new LoadText[128], Float:x, Float:y, Float:z;
					new string[128];
					x = MisLocations[MisRand][LoadX];
					y = MisLocations[MisRand][LoadY];
					z = MisLocations[MisRand][LoadZ];
					unx[playerid] = MisLocations[MisRand][UnloadX];
					uny[playerid] = MisLocations[MisRand][UnloadY];
					unz[playerid] = MisLocations[MisRand][UnloadZ];
					iPay[playerid] = MisLocations[MisRand][Pay];
					SetPlayerCheckpoint(playerid, x, y, z, 7);
					format(string, sizeof(string), "~r~Currently Your Doing ~p~Trucker Job~w~ Go to the Red Checkpoint.");
					TextDrawSetString(WorkText, string);
					TextDrawShowForPlayer(playerid, WorkText);
					format(LoadText, 128, "%s",MisLocations[MisRand][LoadName]);
					SCM(playerid, COLOR_GREEN, "Mission:");
					SCM(playerid, 0xFFFFFFFF, LoadText);
					SCM(playerid, COLOR_GREEN, "You are now doing the Trucker job. Go to the Red Checkpoint");
				}
				else
				{
					SCM(playerid, COLOR_RED, "You need a trailer!");
				}
			}
			else
			{
	   			SCM(playerid, COLOR_RED, "You must be in a Truck to perform this!");
			}
		}
		else if(gTeam[playerid] == TEAM_BUSDRIVER)
		{
		    SCM(playerid, -1, "bus");
		   	new vID = GetPlayerVehicleID(playerid);
		   	if(GetVehicleModel(vID)== 437 || GetVehicleModel(vID)== 431)
			{
                SCM(playerid, -1, "bus");
      			MissionStatus[playerid] = 1;
      			SCM(playerid, -1, "bus");
		    	new BusRand = random(sizeof(BusLocations));
				new LoadText[128], Float:x, Float:y, Float:z;
				new string[128];
				SCM(playerid, -1, "bus");
				x = BusLocations[BusRand][LoadX];
				y = BusLocations[BusRand][LoadY];
				z = BusLocations[BusRand][LoadZ];
				unx[playerid] = BusLocations[BusRand][UnloadX];
				uny[playerid] = BusLocations[BusRand][UnloadY];
				unz[playerid] = BusLocations[BusRand][UnloadZ];
				iPay[playerid] = BusLocations[BusRand][Pay];
				SCM(playerid, -1, "bus");
				format(string, sizeof(string), "~r~Currently Your Doing ~p~Bus Driver Job~w~ Go to the Red Checkpoint.");
				TextDrawSetString(WorkText, string);
				TextDrawShowForPlayer(playerid, WorkText);
				SetPlayerCheckpoint(playerid, x, y, z, 7);
				format(LoadText, 128, "%s",BusLocations[BusRand][LoadName]);
				SCM(playerid, COLOR_GREEN, "Mission:");
				SCM(playerid, 0xFFFFFFFF, LoadText);
 				SCM(playerid, COLOR_GREEN, "You are now doing the Bus Driver job. Go to the Red Checkpoint");
                SCM(playerid, -1, "bus");
			}
			else
			{
	    		SCM(playerid, COLOR_RED, "You must be in a Bus to perform this!");
			}
		}
		else if(gTeam[playerid] == TEAM_TAXIDRIVER)
		{
		    new vID = GetPlayerVehicleID(playerid);
			if(GetVehicleModel(vID)== 420)
			{
				MissionStatus[playerid] = 1;
				new string[128];
		    	new TaxiRand = random(sizeof(TaxiLocations));
				new LoadText[128], Float:x, Float:y, Float:z;
				x = TaxiLocations[TaxiRand][LoadX];
				y = TaxiLocations[TaxiRand][LoadY];
				z = TaxiLocations[TaxiRand][LoadZ];
				unx[playerid] = TaxiLocations[TaxiRand][UnloadX];
				uny[playerid] = TaxiLocations[TaxiRand][UnloadY];
				unz[playerid] = TaxiLocations[TaxiRand][UnloadZ];
				iPay[playerid] = TaxiLocations[TaxiRand][Pay];
				SetPlayerCheckpoint(playerid, x, y, z, 7);
				format(string, 128, "~r~Currently Your Doing ~p~Taxi Driver Job~w~ Go to the Red Checkpoint.");
				TextDrawSetString(WorkText, string);
				TextDrawShowForPlayer(playerid, WorkText);
				format(LoadText, 128, "%s",TaxiLocations[TaxiRand][LoadName]);
				SCM(playerid, COLOR_GREEN, "Mission:");
				SCM(playerid, 0xFFFFFFFF, LoadText);
				SCM(playerid, COLOR_GREEN, "You are now doing the Taxi job. Go to the Red Checkpoint");
			}
			else
			{
	   		 SCM(playerid, COLOR_RED, "You must be in a Taxi to perform this!");
			}
		}
		else if(gTeam[playerid] == TEAM_PILOT)
		{
		    new vID = GetPlayerVehicleID(playerid);
			if(GetVehicleModel(vID)== 519 || GetVehicleModel(vID)== 553)
			{
				MissionStatus[playerid] = 1;
		   	 	new PilotRand = random(sizeof(PilotLocations));
				new LoadText[128], Float:x, Float:y, Float:z;
				new string[128];
				x = PilotLocations[PilotRand][LoadX];
				y = PilotLocations[PilotRand][LoadY];
				z = PilotLocations[PilotRand][LoadZ];
				unx[playerid] = PilotLocations[PilotRand][UnloadX];
				uny[playerid] = PilotLocations[PilotRand][UnloadY];
				unz[playerid] = PilotLocations[PilotRand][UnloadZ];
				iPay[playerid] = PilotLocations[PilotRand][Pay];
				SetPlayerCheckpoint(playerid, x, y, z, 7);
				format(string, 128, "~r~Currently Your Doing ~p~Pilot Job~w~ Go to the Red Checkpoint.");
				format(LoadText, 128, "%s",PilotLocations[PilotRand][LoadName]);
				SCM(playerid, COLOR_GREEN, "Mission:");
				SCM(playerid, 0xFFFFFFFF, LoadText);
				SCM(playerid, COLOR_GREEN, "You are now doing the Pilot Job. Go to the Red Checkpoint");
				TextDrawSetString(WorkText, string);
				TextDrawShowForPlayer(playerid, WorkText);
			}
			else
			{
	   		 	SCM(playerid, COLOR_RED, "You must be in a Shamal Or Nevada to perform this!");
			}
		}
		else if(gTeam[playerid] == TEAM_BOATDRIVER)
		{
		    new vID = GetPlayerVehicleID(playerid);
			new string[128];
			if(GetVehicleModel(vID) == 473 || GetVehicleModel(vID) == 493)
			{
	    		MissionStatus[playerid] = 1;
	    		new SkipRand = random(sizeof(BoatLocations));
	    		new LoadText[128], Float:x, Float:y, Float:z;
	    		x = BoatLocations[SkipRand][LoadX];
	    		y = BoatLocations[SkipRand][LoadY];
	    		z = BoatLocations[SkipRand][LoadZ];
	    		unx[playerid] = BoatLocations[SkipRand][UnloadX];
	    		uny[playerid] = BoatLocations[SkipRand][UnloadY];
	    		unz[playerid] = BoatLocations[SkipRand][UnloadZ];
    			iPay[playerid] = BoatLocations[SkipRand][Pay];
	   		 	SetPlayerCheckpoint(playerid, x, y, z, 7);
	   		 	format(LoadText, 128, "%s", BoatLocations[SkipRand][LoadName]);
	    		format(string, 128, "~r~Currently Your Doing ~p~Skipper Job~w~ Go to the Red Checkpoint.");
				TextDrawSetString(WorkText, string);
				TextDrawShowForPlayer(playerid, WorkText);
	    		SCM(playerid, COLOR_GREEN, "Mission:");
	    		SCM(playerid, 0xFFFFFFFF, LoadText);
	    		SCM(playerid, COLOR_GREEN, "You are now doing the Skipper Job. Go to the Red Checkpoint");
			}
			else
			{
	    		SCM(playerid, COLOR_RED, "You must be in a Dinghy Or Jetmax to perform this");
			}
		}
	}
	else
	{
	    SCM(playerid, COLOR_RED, "You are already on a mission. Use /stopwork if you want to quit the mission");
	}
	return 1;
}
Код:
CMD:stopwork(playerid, params[])
{
	if(MissionStatus[playerid] == 1)
	{
    	TextDrawHideForPlayer(playerid, WorkText);
		DisablePlayerCheckpoint(playerid);
		SCM(playerid, COLOR_RED, "You chose to cancel the mission and got fined $1000");
		GivePlayerMoney(playerid, -1000);
		MissionStatus[playerid] = 0;
	}
	else
	{
	    SCM(playerid, COLOR_RED, "You are not doing any job. Type /work to start a job");
	}
	return 1;
}


for example


Код:
dcmd_spawn(playerid,params[])
{
	if(AccInfo[playerid][Level] >= 2)
	{
	    if(!strlen(params)) return
		SendClientMessage(playerid, LIGHTBLUE2, "Usage: /spawn [PlayerID]") &&
		SendClientMessage(playerid, orange, "Function: Will Spawn a specified player");
		new player1 = strval(params);
		new string[128];
		if(AccInfo[player1][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] != ServerInfo[MaxAdminLevel])
		return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin");
        if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID)
		{
			SendCommandToAdmins(playerid,"Spawn");
			format(string, sizeof(string), "|- You have Spawned \"%s\" -|", pName(player1));
			SendClientMessage(playerid,BlueMsg,string);
			if(player1 != playerid)
			{
			format(string,sizeof(string),"|- Administrator \"%s\" has Spawned you -|", pName(playerid));
			SendClientMessage(player1,blue,string);
			}
			SetPlayerPos(player1, 0.0, 0.0, 0.0);
			return SpawnPlayer(player1);
	    }
		else return ErrorMessages(playerid, 2);
	}
	else return ErrorMessages(playerid, 1);
}
Reply


Messages In This Thread
Help command - by MushLand - 23.07.2015, 20:16
AW: Help command - by Mencent - 23.07.2015, 20:18
Re: Help command - by TenTen - 23.07.2015, 20:20
AW: Re: Help command - by Mencent - 23.07.2015, 20:21
Re: Help command - by MushLand - 23.07.2015, 20:30
AW: Help command - by Mencent - 23.07.2015, 20:33
Re: Help command - by MushLand - 23.07.2015, 20:37

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