Problem on death.
#3

theoretical, the player get those money when he spawn , not he die

Код HTML:
#include <YSI\y_ini>
#include <a_samp>

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"

public OnGameModeInit()
{
   SetGameModeText("Cel mai mod");
   AddStaticVehicle(411,1226.5582,-1867.9752,13.5469,1.1376, -1, -1);
   return 1;
}

enum pInfo
{
    pPass,
    pMoney,
    pAdmin,
    pKills,
    pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Money",PlayerInfo[playerid][pMoney]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    return 1;
}

stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),playername);
    return string;
}

stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
    }
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Money", 50000);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid,0,0,1214.8846,-1821.6281,13.5943,179.1360,0,0,0,0,0,0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Distractie placuta! Have fun!","Ok","");

                GivePlayerMoney(playerid, 50000);
            }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    SetSpawnInfo(playerid,0,0,1214.8846,-1821.6281,13.5943,179.1360,0,0,0,0,0,0);
                    SpawnPlayer(playerid);
                    ResetPlayerMoney(playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Money", PlayerInfo[playerid][pMoney]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Close(File);
    return 1;
}
Vezi daca merge ) | See if it work !
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Messages In This Thread
Problem on death. - by GabiXx - 23.07.2015, 08:15
Re: Problem on death. - by SpikY_ - 23.07.2015, 08:20
Re: Problem on death. - by Mariciuc223 - 23.07.2015, 08:48
Re: Problem on death. - by GabiXx - 23.07.2015, 16:29
Re: Problem on death. - by GabiXx - 23.07.2015, 17:05
Re: Problem on death. - by BladeFire - 23.07.2015, 17:17
Re: Problem on death. - by TenTen - 23.07.2015, 17:35
Re: Problem on death. - by GabiXx - 23.07.2015, 20:35

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