22.07.2015, 20:58
When you do /vdelete just set the vehicle to an unused model. For example 411(Infernus), save the vehicle in the DINI files, then DestroyVehicle it. In the script files it will show the vehicle model ID as being 411.
/vcreate will overwrite the car that you have previous /vdelete'd, but if you don't create a new vehicle before a restart then simply set a timer OnGameModeInti of maybe 5 seconds, that deletes all cars that have the model 411.
That way cars spawn with their matching DINI file ID's, and continue to be delete. (What I used to do).
/vcreate will overwrite the car that you have previous /vdelete'd, but if you don't create a new vehicle before a restart then simply set a timer OnGameModeInti of maybe 5 seconds, that deletes all cars that have the model 411.
That way cars spawn with their matching DINI file ID's, and continue to be delete. (What I used to do).