Quote:
Originally Posted by SpikeSpigel
Do #define DestroyAddStaticVehicle DestroyVehicle .
and-.. THE HECK is that ?
if (IsValidDynamicObject(g_aFireObjects[i]))
DestroyDynamicObject(g_aFireObjects[i]);
DestroyAddStaticVehicle(g_aFireObjects[i]);
|
.... why? Why define a new function for a something that is EXACTLY the same, and already exists?