undefined symbol
#5

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Originally Posted by SpikeSpigel
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Do #define DestroyAddStaticVehicle DestroyVehicle .

and-.. THE HECK is that ?

if (IsValidDynamicObject(g_aFireObjects[i]))
DestroyDynamicObject(g_aFireObjects[i]);
DestroyAddStaticVehicle(g_aFireObjects[i]);
.... why? Why define a new function for a something that is EXACTLY the same, and already exists?
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Messages In This Thread
undefined symbol - by alexanderjb918 - 17.07.2015, 18:21
Re: undefined symbol - by Jstylezzz - 17.07.2015, 18:36
Re: undefined symbol - by SoFahim - 17.07.2015, 18:40
Re: undefined symbol - by SpikeSpigel - 17.07.2015, 18:58
Re: undefined symbol - by Jstylezzz - 17.07.2015, 19:05

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