17.07.2015, 08:20
Код:
stock GetVehicleSpeed(vehicle) { if(IsVehicleSpawned(vehicle)) { new Float:X, Float:Y, Float:Z; GetVehicleVelocity(vehicle, X, Y, Z); return floatround((floatsqroot(((X * X) + (Y * Y)) + (Z * Z)) * 100) * 1.6); } return 0; }