Calculating if a text draw is colliding with a object.
#7

****** did with YSF, but he focused on other things like fixes and a few functions (SetPlayerGravity, SetPlayerSkinForPlayer), if I knew C++ I'd be all over this. All you'd need to know is the pointer address of the first player's pitch, then offset for each other player, which would probably take some time to get, but can be done using a Memory Editor like cheat engine.
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