What's the Problem | Textdraw Update |
#1

Hello, Guys I wanna know that whats the problem with this code?

Код:
 
forward Updatetime(playerid);
public Updatetimer(playerid){
new targetid;
 if(Time[targetid]==0){
  KillTimer(tme[targetid]);
        TextDrawHideForPlayer(targetid, Textdraw0);
        TextDrawHideForPlayer(targetid, Textdraw1);
        TextDrawHideForPlayer(targetid, Textdraw2);
        TextDrawHideForPlayer(targetid, Textdraw3);
        TextDrawHideForPlayer(targetid, Textdraw4);
        TextDrawHideForPlayer(targetid, Textdraw5);
        TextDrawHideForPlayer(targetid, Textdraw6);
        TextDrawHideForPlayer(targetid, Textdraw7);
        TextDrawHideForPlayer(targetid, Textdraw8);
        TextDrawHideForPlayer(targetid, Textdraw9);
        TextDrawHideForPlayer(targetid, Textdraw10);
        TextDrawHideForPlayer(targetid, Textdraw11);
        TogglePlayerControllable(playerid,1);
       freeze[targetid]=0;
 }
 new Str[80];
 Time[targetid]--;
 format(Str, sizeof(Str), "%i", Time[targetid]);
 TextDrawSetString(Textdraw7, Str);
 
 
}
Someone said that textdraws will mess up if ore than two players join server because Sscript is using only one textdraw for update..

If True.. than What to do?

Should I use Enums instead of Varialbe(Time[MAX_PLAYERS])?
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Messages In This Thread
What's the Problem | Textdraw Update | - by TheRaGeLord - 14.07.2015, 02:30
Re: What's the Problem | Textdraw Update | - by Gammix - 14.07.2015, 02:40
Re: What's the Problem | Textdraw Update | - by TheRaGeLord - 14.07.2015, 02:52
Re : What's the Problem | Textdraw Update | - by KillerDVX - 14.07.2015, 02:54
Re: What's the Problem | Textdraw Update | - by TheRaGeLord - 14.07.2015, 03:17

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