What is wrong with my return after crash script
#1

here is it

Код:
public OnPlayerDisconnect(playerid, reason)
{
  if(reason == 1)
  {
    new str[256], plname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, plname, sizeof(plname));
    format(str, sizeof(str), "%s.ini", plname);
    new Float:X, Float:Y, Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    dini_IntSet(str, "crashed", 1);
    dini_FloatSet(str, "X", X);
    dini_FloatSet(str, "Y", Y);
    dini_FloatSet(str, "Z", Z);
    return 1;
  }
Код:
public SetPlayerSpawn(playerid)
{
  new str[256], plname[MAX_PLAYER_NAME];
	if(IsPlayerConnected(playerid))
	{

	GetPlayerName(playerid, plname, sizeof(plname));
  format(str, sizeof(str), "%s.ini", plname);
  if(dini_Int(str, "crashed") == 1)
  {
    SetPlayerPos(playerid, dini_Float(str, "X"), dini_Float(str, "Y"), dini_Float(str, "Z"));
    GameTextForPlayer(playerid, "~r~crahsed. ~w~returning to your last position", 10000, 1);
    dini_IntSet(str, "crashed", 0);
    return 1;
  }
  }
but nothing happen somebody know why?

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