Animations :D
#6

pawn Code:
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
I'm using this one, it's the one when Sweet gets injured.
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Messages In This Thread
Animations :D - by Geekzor - 29.07.2009, 13:56
Re: Animations :D - by Correlli - 29.07.2009, 14:20
Re: Animations :D - by Serediucr - 29.07.2009, 14:22
Re: Animations :D - by Geekzor - 29.07.2009, 14:35
Re: Animations :D - by Geekzor - 29.07.2009, 16:08
Re: Animations :D - by Correlli - 29.07.2009, 16:12
Re: Animations :D - by clean180ollie - 29.07.2009, 16:15
Re: Animations :D - by Geekzor - 29.07.2009, 16:27
Re: Animations :D - by clean180ollie - 29.07.2009, 16:30
Re: Animations :D - by Correlli - 29.07.2009, 16:31

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