[Include] OnPlayerInvalidBulletShot
#8

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Originally Posted by Emmet_
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It should detect all invalid bullets fired, hopefully this makes the bullet crasher fully obsolete. I did some extensive testing on a 20+ player server without issues. Also, it should even detect rapid fire!
It will. The most recent hack release uses invalid weapon IDs to send bullets, primarily crashing players.

As for rapid fire, people should be careful when it comes to using scripts that literally stall the server (probably inefficient object editors). Server hangs are usually create fundamental false-alarms.

I would have instead just desynced every bullet instead of making a callback anyway.
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Messages In This Thread
OnPlayerInvalidBulletShot - by Emmet_ - 10.07.2015, 00:01
Re: OnPlayerInvalidBulletShot - by alex10 - 10.07.2015, 00:41
Re: OnPlayerInvalidBulletShot - by eXeDev - 10.07.2015, 05:51
Re: OnPlayerInvalidBulletShot - by Sime30 - 10.07.2015, 22:32
Re: OnPlayerInvalidBulletShot - by muzammilfreeman - 10.07.2015, 23:01
Re: OnPlayerInvalidBulletShot - by Emmet_ - 11.07.2015, 00:09
Re: OnPlayerInvalidBulletShot - by XxBaDxBoYxX - 11.07.2015, 00:41
Re: OnPlayerInvalidBulletShot - by Lorenc_ - 11.07.2015, 01:21
Re: OnPlayerInvalidBulletShot - by Sime30 - 11.07.2015, 02:15
Re: OnPlayerInvalidBulletShot - by Lorenc_ - 11.07.2015, 12:02
Re: OnPlayerInvalidBulletShot - by Emmet_ - 11.07.2015, 13:44
Re: OnPlayerInvalidBulletShot - by Lorenc_ - 11.07.2015, 14:22
Re: OnPlayerInvalidBulletShot - by BlowUP - 12.07.2015, 02:51
Re: OnPlayerInvalidBulletShot - by Emmet_ - 12.07.2015, 03:06
Re: OnPlayerInvalidBulletShot - by codeshadow - 12.07.2015, 06:00
Re: OnPlayerInvalidBulletShot - by Emmet_ - 12.07.2015, 07:16
Re: OnPlayerInvalidBulletShot - by n0minal - 12.07.2015, 07:19

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