11.07.2015, 01:21
Quote:
It should detect all invalid bullets fired, hopefully this makes the bullet crasher fully obsolete. I did some extensive testing on a 20+ player server without issues. Also, it should even detect rapid fire!
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As for rapid fire, people should be careful when it comes to using scripts that literally stall the server (probably inefficient object editors). Server hangs are usually create fundamental false-alarms.
I would have instead just desynced every bullet instead of making a callback anyway.