10.07.2015, 08:07
Код:
public Turfss(i) { if(turfs[i] == 1) { if(GangInfo[2][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_CHICHAGOFF); else if(GangInfo[2][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_SMINIONA); else if(GangInfo[2][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_FORLENZAFF); else if(GangInfo[2][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_ZALUCHIFF); if(GangInfo[3][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_CHICHAGOFF); else if(GangInfo[3][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_SMINIONA); else if(GangInfo[3][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_FORLENZAFF); else if(GangInfo[3][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_ZALUCHIFF); if(GangInfo[4][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_CHICHAGOFF); else if(GangInfo[4][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_SMINIONA); else if(GangInfo[4][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_FORLENZAFF); else if(GangInfo[4][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_ZALUCHIFF); if(GangInfo[5][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_CHICHAGOFF); else if(GangInfo[5][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_SMINIONA); else if(GangInfo[5][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_FORLENZAFF); else if(GangInfo[5][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_ZALUCHIFF); if(GangInfo[6][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_CHICHAGOFF); else if(GangInfo[6][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_SMINIONA); else if(GangInfo[6][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_FORLENZAFF); else if(GangInfo[6][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_ZALUCHIFF); if(GangInfo[7][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_CHICHAGOFF); else if(GangInfo[7][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_SMINIONA); else if(GangInfo[7][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_FORLENZAFF); else if(GangInfo[7][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_ZALUCHIFF); if(GangInfo[8][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_CHICHAGOFF); else if(GangInfo[8][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_SMINIONA); else if(GangInfo[8][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_FORLENZAFF); else if(GangInfo[8][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_ZALUCHIFF); if(GangInfo[9][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_CHICHAGOFF); else if(GangInfo[9][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_SMINIONA); else if(GangInfo[9][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_FORLENZAFF); else if(GangInfo[9][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_ZALUCHIFF); if(GangInfo[10][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_CHICHAGOFF); else if(GangInfo[10][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_SMINIONA); else if(GangInfo[10][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_FORLENZAFF); else if(GangInfo[10][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_ZALUCHIFF); if(GangInfo[11][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_CHICHAGOFF); else if(GangInfo[11][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_SMINIONA); else if(GangInfo[11][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_FORLENZAFF); else if(GangInfo[11][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_ZALUCHIFF); if(GangInfo[12][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_CHICHAGOFF); else if(GangInfo[12][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_SMINIONA); else if(GangInfo[12][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_FORLENZAFF); else if(GangInfo[12][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_ZALUCHIFF); if(GangInfo[13][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_CHICHAGOFF); else if(GangInfo[13][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_SMINIONA); else if(GangInfo[13][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_FORLENZAFF); else if(GangInfo[13][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_ZALUCHIFF); if(GangInfo[14][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_CHICHAGOFF); else if(GangInfo[14][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_SMINIONA); else if(GangInfo[14][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_FORLENZAFF); else if(GangInfo[14][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_ZALUCHIFF); if(GangInfo[15][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_CHICHAGOFF); else if(GangInfo[15][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_SMINIONA); else if(GangInfo[15][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_FORLENZAFF); else if(GangInfo[15][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_ZALUCHIFF); if(GangInfo[16][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_CHICHAGOFF); else if(GangInfo[16][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_SMINIONA); else if(GangInfo[16][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_FORLENZAFF); else if(GangInfo[16][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_ZALUCHIFF); if(GangInfo[17][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_CHICHAGOFF); else if(GangInfo[17][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_SMINIONA); else if(GangInfo[17][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_FORLENZAFF); else if(GangInfo[17][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_ZALUCHIFF); if(GangInfo[18][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_CHICHAGOFF); else if(GangInfo[18][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_SMINIONA); else if(GangInfo[18][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_FORLENZAFF); else if(GangInfo[18][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_ZALUCHIFF); if(GangInfo[19][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_CHICHAGOFF); else if(GangInfo[19][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_SMINIONA); else if(GangInfo[19][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_FORLENZAFF); else if(GangInfo[19][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_ZALUCHIFF); if(GangInfo[20][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_CHICHAGOFF); ////////// 20 ! else if(GangInfo[20][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_SMINIONA); else if(GangInfo[20][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_FORLENZAFF); else if(GangInfo[20][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_ZALUCHIFF); if(GangInfo[21][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_CHICHAGOFF); else if(GangInfo[21][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_SMINIONA); else if(GangInfo[21][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_FORLENZAFF); else if(GangInfo[21][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_ZALUCHIFF); if(GangInfo[22][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_CHICHAGOFF); else if(GangInfo[22][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_SMINIONA); else if(GangInfo[22][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_FORLENZAFF); else if(GangInfo[22][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_ZALUCHIFF); if(GangInfo[23][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_CHICHAGOFF); else if(GangInfo[23][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_SMINIONA); else if(GangInfo[23][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_FORLENZAFF); else if(GangInfo[23][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_ZALUCHIFF); if(GangInfo[24][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_CHICHAGOFF); else if(GangInfo[24][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_SMINIONA); else if(GangInfo[24][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_FORLENZAFF); else if(GangInfo[24][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_ZALUCHIFF); if(GangInfo[25][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_CHICHAGOFF); else if(GangInfo[25][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_SMINIONA); else if(GangInfo[25][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_FORLENZAFF); else if(GangInfo[25][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_ZALUCHIFF); if(GangInfo[26][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_CHICHAGOFF); else if(GangInfo[26][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_SMINIONA); else if(GangInfo[26][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_FORLENZAFF); else if(GangInfo[26][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_ZALUCHIFF); else if(GangInfo[27][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[26], COLOR_SMINIONA); if(GangInfo[28][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_CHICHAGOFF); else if(GangInfo[28][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_SMINIONA); else if(GangInfo[28][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_FORLENZAFF); else if(GangInfo[28][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_ZALUCHIFF); if(GangInfo[29][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_CHICHAGOFF); else if(GangInfo[29][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_SMINIONA); else if(GangInfo[29][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_FORLENZAFF); else if(GangInfo[29][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_ZALUCHIFF); if(GangInfo[30][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_CHICHAGOFF); /////////////// 30 ! else if(GangInfo[30][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_SMINIONA); else if(GangInfo[30][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_FORLENZAFF); else if(GangInfo[30][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_ZALUCHIFF); if(GangInfo[31][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_CHICHAGOFF); else if(GangInfo[31][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_SMINIONA); else if(GangInfo[31][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_FORLENZAFF); else if(GangInfo[31][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_ZALUCHIFF); if(GangInfo[32][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_CHICHAGOFF); else if(GangInfo[32][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_SMINIONA); else if(GangInfo[32][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_FORLENZAFF); else if(GangInfo[32][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_ZALUCHIFF); if(GangInfo[33][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_CHICHAGOFF); else if(GangInfo[33][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_SMINIONA); else if(GangInfo[33][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_FORLENZAFF); else if(GangInfo[33][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_ZALUCHIFF); if(GangInfo[34][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_CHICHAGOFF); else if(GangInfo[34][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_SMINIONA); else if(GangInfo[34][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_FORLENZAFF); else if(GangInfo[34][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_ZALUCHIFF); if(GangInfo[35][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_CHICHAGOFF); else if(GangInfo[35][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_SMINIONA); else if(GangInfo[35][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_FORLENZAFF); else if(GangInfo[35][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_ZALUCHIFF); if(GangInfo[36][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_CHICHAGOFF); else if(GangInfo[36][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_SMINIONA); else if(GangInfo[36][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_FORLENZAFF); else if(GangInfo[36][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_ZALUCHIFF); if(GangInfo[37][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_CHICHAGOFF); else if(GangInfo[37][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_SMINIONA); else if(GangInfo[37][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_FORLENZAFF); else if(GangInfo[37][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_ZALUCHIFF); if(GangInfo[38][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_CHICHAGOFF); else if(GangInfo[38][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_SMINIONA); else if(GangInfo[38][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_FORLENZAFF); else if(GangInfo[38][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_ZALUCHIFF); if(GangInfo[39][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_CHICHAGOFF); else if(GangInfo[39][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_SMINIONA); else if(GangInfo[39][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_FORLENZAFF); else if(GangInfo[39][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_ZALUCHIFF); if(GangInfo[40][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_CHICHAGOFF); ////////// 40 ! else if(GangInfo[40][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_SMINIONA); else if(GangInfo[40][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_FORLENZAFF); else if(GangInfo[40][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_ZALUCHIFF); if(GangInfo[41][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_CHICHAGOFF); else if(GangInfo[41][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_SMINIONA); else if(GangInfo[41][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_FORLENZAFF); else if(GangInfo[41][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_ZALUCHIFF); if(GangInfo[42][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_CHICHAGOFF); else if(GangInfo[42][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_SMINIONA); else if(GangInfo[42][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_FORLENZAFF); else if(GangInfo[42][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_ZALUCHIFF); if(GangInfo[43][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_CHICHAGOFF); else if(GangInfo[43][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_SMINIONA); else if(GangInfo[43][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_FORLENZAFF); else if(GangInfo[43][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_ZALUCHIFF); if(GangInfo[44][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_CHICHAGOFF); else if(GangInfo[44][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_SMINIONA); else if(GangInfo[44][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_FORLENZAFF); else if(GangInfo[44][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_ZALUCHIFF); if(GangInfo[45][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_CHICHAGOFF); else if(GangInfo[45][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_SMINIONA); else if(GangInfo[45][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_FORLENZAFF); else if(GangInfo[45][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_ZALUCHIFF); if(GangInfo[46][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_CHICHAGOFF); else if(GangInfo[46][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_SMINIONA); else if(GangInfo[46][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_FORLENZAFF); else if(GangInfo[46][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_ZALUCHIFF); if(GangInfo[47][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_CHICHAGOFF); else if(GangInfo[47][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_SMINIONA); else if(GangInfo[47][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_FORLENZAFF); else if(GangInfo[47][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_ZALUCHIFF); if(GangInfo[48][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_CHICHAGOFF); else if(GangInfo[48][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_SMINIONA); else if(GangInfo[48][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_FORLENZAFF); else if(GangInfo[48][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_ZALUCHIFF); if(GangInfo[1][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_CHICHAGOFF); else if(GangInfo[1][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_SMINIONA); else if(GangInfo[1][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_FORLENZAFF); else if(GangInfo[1][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_ZALUCHIFF); } else { if(GangInfo[2][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[1]); else if(GangInfo[2][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[1]); else if(GangInfo[2][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[1]); else if(GangInfo[2][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[1]); if(GangInfo[3][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[2]); else if(GangInfo[3][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[2]); else if(GangInfo[3][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[2]); else if(GangInfo[3][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[2]); if(GangInfo[4][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[3]); else if(GangInfo[4][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[3]); else if(GangInfo[4][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[3]); else if(GangInfo[4][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[3]); if(GangInfo[5][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[4]); else if(GangInfo[5][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[4]); else if(GangInfo[5][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[4]); else if(GangInfo[5][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[4]); if(GangInfo[6][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[5]); else if(GangInfo[6][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[5]); else if(GangInfo[6][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[5]); else if(GangInfo[6][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[5]); if(GangInfo[7][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[6]); else if(GangInfo[7][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[6]); else if(GangInfo[7][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[6]); else if(GangInfo[7][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[6]); if(GangInfo[8][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[7]); else if(GangInfo[8][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[7]); else if(GangInfo[8][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[7]); else if(GangInfo[8][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[7]); if(GangInfo[9][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[8]); else if(GangInfo[9][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[8]); else if(GangInfo[9][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[8]); else if(GangInfo[9][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[8]); if(GangInfo[10][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[9]); else if(GangInfo[10][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[9]); else if(GangInfo[10][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[9]); else if(GangInfo[10][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[9]); if(GangInfo[11][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[10]); else if(GangInfo[11][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[10]); else if(GangInfo[11][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[10]); else if(GangInfo[11][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[10]); if(GangInfo[12][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[11]); else if(GangInfo[12][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[11]); else if(GangInfo[12][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[11]); else if(GangInfo[12][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[11]); if(GangInfo[13][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[12]); else if(GangInfo[13][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[12]); else if(GangInfo[13][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[12]); else if(GangInfo[13][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[12]); if(GangInfo[14][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[13]); else if(GangInfo[14][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[13]); else if(GangInfo[14][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[13]); else if(GangInfo[14][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[13]); if(GangInfo[15][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[14]); else if(GangInfo[15][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[14]); else if(GangInfo[15][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[14]); else if(GangInfo[15][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[14]); if(GangInfo[16][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[15]); else if(GangInfo[16][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[15]); else if(GangInfo[16][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[15]); else if(GangInfo[16][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[15]); if(GangInfo[17][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[16]); else if(GangInfo[17][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[16]); else if(GangInfo[17][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[16]); else if(GangInfo[17][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[16]); if(GangInfo[18][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[17]); else if(GangInfo[18][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[17]); else if(GangInfo[18][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[17]); else if(GangInfo[18][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[17]); if(GangInfo[19][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[18]); else if(GangInfo[19][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[18]); else if(GangInfo[19][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[18]); else if(GangInfo[19][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[18]); if(GangInfo[20][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[19]); ////////// 20 ! else if(GangInfo[20][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[19]); else if(GangInfo[20][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[19]); else if(GangInfo[20][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[19]); if(GangInfo[21][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[20]); else if(GangInfo[21][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[20]); else if(GangInfo[21][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[20]); else if(GangInfo[21][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[20]); if(GangInfo[22][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[21]); else if(GangInfo[22][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[21]); else if(GangInfo[22][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[21]); else if(GangInfo[22][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[21]); if(GangInfo[23][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[22]); else if(GangInfo[23][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[22]); else if(GangInfo[23][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[22]); else if(GangInfo[23][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[22]); if(GangInfo[24][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[23]); else if(GangInfo[24][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[23]); else if(GangInfo[24][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[23]); else if(GangInfo[24][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[23]); if(GangInfo[25][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[24]); else if(GangInfo[25][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[24]); else if(GangInfo[25][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[24]); else if(GangInfo[25][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[24]); if(GangInfo[26][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[25]); else if(GangInfo[26][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[25]); else if(GangInfo[26][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[25]); else if(GangInfo[26][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[25]); if(GangInfo[27][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[26]); else if(GangInfo[27][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[26]); else if(GangInfo[27][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[26]); else if(GangInfo[27][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[26]); if(GangInfo[28][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[27]); else if(GangInfo[28][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[27]); else if(GangInfo[28][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[27]); else if(GangInfo[28][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[27]); if(GangInfo[29][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[28]); else if(GangInfo[29][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[28]); else if(GangInfo[29][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[28]); else if(GangInfo[29][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[28]); if(GangInfo[30][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[29]); /////////////// 30 ! else if(GangInfo[30][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[29]); else if(GangInfo[30][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[29]); else if(GangInfo[30][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[29]); if(GangInfo[31][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[30]); else if(GangInfo[31][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[30]); else if(GangInfo[31][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[30]); else if(GangInfo[31][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[30]); if(GangInfo[32][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[31]); else if(GangInfo[32][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[31]); else if(GangInfo[32][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[31]); else if(GangInfo[32][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[31]); if(GangInfo[33][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[32]); else if(GangInfo[33][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[32]); else if(GangInfo[33][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[32]); else if(GangInfo[33][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[32]); if(GangInfo[34][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[33]); else if(GangInfo[34][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[33]); else if(GangInfo[34][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[33]); else if(GangInfo[34][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[33]); if(GangInfo[35][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[34]); else if(GangInfo[35][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[34]); else if(GangInfo[35][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[34]); else if(GangInfo[35][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[34]); if(GangInfo[36][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[35]); else if(GangInfo[36][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[35]); else if(GangInfo[36][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[35]); else if(GangInfo[36][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[35]); if(GangInfo[37][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[36]); else if(GangInfo[37][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[36]); else if(GangInfo[37][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[36]); else if(GangInfo[37][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[36]); if(GangInfo[38][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[37]); else if(GangInfo[38][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[37]); else if(GangInfo[38][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[37]); else if(GangInfo[38][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[37]); if(GangInfo[39][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[38]); else if(GangInfo[39][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[38]); else if(GangInfo[39][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[38]); else if(GangInfo[39][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[38]); if(GangInfo[40][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[39]); ////////// 40 ! else if(GangInfo[40][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[39]); else if(GangInfo[40][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[39]); else if(GangInfo[40][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[39]); if(GangInfo[41][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[40]); else if(GangInfo[41][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[40]); else if(GangInfo[41][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[40]); else if(GangInfo[41][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[40]); if(GangInfo[42][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[41]); else if(GangInfo[42][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[41]); else if(GangInfo[42][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[41]); else if(GangInfo[42][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[41]); if(GangInfo[43][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[42]); else if(GangInfo[43][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[42]); else if(GangInfo[43][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[42]); else if(GangInfo[43][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[42]); if(GangInfo[44][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[43]); else if(GangInfo[44][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[43]); else if(GangInfo[44][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[43]); else if(GangInfo[44][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[43]); if(GangInfo[45][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[44]); else if(GangInfo[45][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[44]); else if(GangInfo[45][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[44]); else if(GangInfo[45][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[44]); if(GangInfo[46][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[45]); else if(GangInfo[46][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[45]); else if(GangInfo[46][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[45]); else if(GangInfo[46][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[45]); if(GangInfo[47][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[46]); else if(GangInfo[47][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[46]); else if(GangInfo[47][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[46]); else if(GangInfo[47][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[46]); if(GangInfo[48][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[47]); else if(GangInfo[48][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[47]); else if(GangInfo[48][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[47]); else if(GangInfo[48][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[47]); if(GangInfo[1][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[48]); else if(GangInfo[1][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[48]); else if(GangInfo[1][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[48]); else if(GangInfo[1][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[48]); } }