07.07.2015, 13:04
Code:
[15:37:41] [debug] Server crashed while executing bcrpg_main.amx [15:37:41] [debug] AMX backtrace: [15:37:41] [debug] #0 native mysql_close () from mysql.dll [15:37:41] [debug] #1 0007d0e8 in ?? (... <1073741823 arguments>) at C:\Documents and Settings\Administrator\Desktop\misc\boneCounty\gamemodes\bcrpg_main.pwn:69 [15:37:41] [debug] #2 00015ce0 in public ScriptInit_OnGameModeExit () at C:\Documents and Settings\Administrator\Desktop\misc\boneCounty\pawno\include\YSI\..\YSI_Coding\..\YSI_Data\..\YSI_Coding\..\YSI_Internal\y_cgen.inc:30 [15:37:41] [debug] #3 0000b7b4 in public FIXES_OnGameModeExit () at C:\Documents and Settings\Administrator\Desktop\misc\boneCounty\pawno\include\YSI\..\YSI_Coding\..\YSI_Internal\..\YSI_Server\y_scriptinit.inc:213 [15:37:41] [debug] #4 00004304 in public OnGameModeExit () at C:\Documents and Settings\Administrator\Desktop\misc\boneCounty\pawno\include\fixes.inc:3419 [15:37:41] [debug] Native backtrace: [15:37:41] [debug] #0 72632074 in ?? () from samp-server.exe [15:37:41] [debug] #1 010979d4 in ?? () from LIBMYSQL.dll
main file OnGameModeExit (bcrpg_main, line 69, as shown in the error):
pawn Code:
public OnGameModeExit ()
{
mysql_close (mysqlHandle);
FadeExit ();
return (true);
}
pawn Code:
Hook:stats_OnGameModeExit()
SaveServerStatistics ();
Although the log file shows that everything is fine?
Code:
15:54:18 CMySQLConnection::Disconnect OK connection was closed 15:54:18 CMySQLConnection::Disconnect OK connection was closed