Help for open source project
#1

I was making an open source project in which i was creating a map editor but i need help for edit and delete function.

Here is the filterscript:
Код:
#include <a_samp>
#include <zcmd>
#define FILTERSCRIPT
#define COL_WHITE "{FFFFFF}"
#define COL_GREEN "{00FF00}"
#define ANIM_SAVE_FILE "Objects.txt"
new object;
new cobj;
new pnam[MAX_PLAYER_NAME];

public OnFilterScriptInit()
{
	print("Map Editor Loaded");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

new model[MAX_OBJECTS];

stock SaveObjectToFile(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
    new
    File:file,
    line[100];
    GetPlayerName(playerid, pnam, sizeof(pnam));
    if(!fexist(ANIM_SAVE_FILE))file = fopen(ANIM_SAVE_FILE, io_write);
    else file = fopen(ANIM_SAVE_FILE, io_append);
    format(line, 100, "CreateObject(%d, %f, %f, %f, %f, %f, %f);\r\n", modelid, fX, fY, fZ, fRotX, fRotY, fRotZ);
    fwrite(file, line);
    fclose(file);
    return 1;
}

CMD:createobject(playerid, params[])
{
    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, ""COL_GREEN"Objects", ""COL_WHITE"Enter the object id you want to add", "OK", "Cancel");
    return 1;
}

CMD:editobject(playerid, params[])
{
    EditObject(playerid, cobj);
}

CMD:deleteobject(playerid, params[])
{
	DestroyObject(cobj);
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 1)
    {
        if(response)
        {
            new Float:x, Float:y, Float:z;
			object = strval(inputtext);
            GetPlayerPos(playerid, x, y, z);
            cobj = CreateObject(object, x-5, y, z, 0.0, 0.0, 0.0);
            EditObject(playerid, cobj);
            GameTextForPlayer(playerid, "~g~Hold ~w~~k~~PED_SPRINT~ ~g~to move the camera",5000,3);
            model[cobj] = object;
        }
    }
    return 1;
}

public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
    if(response == EDIT_RESPONSE_FINAL)
    {
        SaveObjectToFile(playerid, model[objectid], fX, fY, fZ, fRotX, fRotY, fRotZ);
    }
    return 1;
}
And when someone creates any object so it saves the object code to Objects.txt in scriptfiles but i dont know how to replace the previous object code for edit function and how to delete the previous object code for delete function.Help please
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Help for open source project - by Mouiz - 07.07.2015, 09:05

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