06.07.2015, 14:25
Quote:
I've had this error and fixed it by fixing an infinite loop which was caused due to improper saving on player disconnect and checking on those variables which have been previously set by another player whom has held the same ID prior to disconnecting.
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Only you, and your players do, and that is the only reason for you to check if connected or reset player data arrays upon disconnection.
If you don't, they will still have a value, and while these values might be wrong to the new player, the server doesn't see an issue with transfering this data to the new player if you don't say so by preventing it with code.