Posts: 103
Threads: 27
Joined: Jun 2015
Quote:
Originally Posted by Threshold
pawn Код:
public OnPlayerSpawn(playerid) { PlayerPlaySound(playerid, 1063, 0.0, 0.0, 0.0); if(God[playerid] == 1) SetPlayerHealth(playerid, 99999); if(PlayerInfo[playerid][pVip] == 1) SetPlayerArmour(playerid, 100.0); if(!PlayerInfo[playerid][Jail]) { GameTextForPlayer(playerid, "~g~type ~w~/fr ~g~to change the mode",5000,1); if(fr[playerid] == 1) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1680.1483,706.0532,30.6016); SetPlayerFacingAngle(playerid, 90.9011); } else if(indm[playerid] == 1) { SetPlayerTeam(playerid, NO_TEAM); SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259); SetPlayerInterior(playerid, 18); SetPlayerVirtualWorld(playerid, 2); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 24, 999999); } else if(indm[playerid] == 2) { SetPlayerTeam(playerid, NO_TEAM); SetPlayerPos(playerid, 2215.454833,-1147.475585,1025.796875); SetPlayerInterior(playerid, 15); SetPlayerVirtualWorld(playerid, 1); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 34, 999999); } } else { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, 198.1810, 174.9016, 1003.0234); SetPlayerFacingAngle(playerid, 0.6133); ResetPlayerWeapons(playerid); SetPlayerVirtualWorld(playerid, 50); } if(PlayerInfo[playerid][pMuted] == 1) MuteTimer[playerid] = SetTimerEx("OnPlayerUnmute", PlayerInfo[playerid][MuteTime], false, "d", playerid); IsJumping[playerid] = 0; TextDrawShowForPlayer(playerid, InfoTextdraw); SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); SetPlayerWeatherEx(playerid, PlayerInfo[playerid][pWeather]); return 1; }
You keep using 'return' in the middle of your statements. Return will break the code and prevent it from continuing. So if you meet any of the conditions in the 'if' statement, your code will end immediately after that.
https://sampwiki.blast.hk/wiki/Control_Structures#return
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