05.07.2015, 19:50
A method for optimizing loops, if you are doing a loop that requires distance checks , or something that is going to work around for a player / the player's vicinity. You can use IsPlayerStreamedIn
You can also use this for vehicle loops for example if you want to respawn the vehicles around the player you would use IsVehicleStreamedIn.
It comes pretty handy.
You can also use this for vehicle loops for example if you want to respawn the vehicles around the player you would use IsVehicleStreamedIn.
It comes pretty handy.