03.07.2015, 17:08
Awesome work man!
Few bugs:
nonsense to readable format.
Added enums:
link: http://pastebin.com/raw.php?i=mjvLqRN2
What I changed:
- Added enum elements instead of just index numbers to main arrays for code readability.
- Changed few ACAllow default values to false.
- Added check in OnFoot-Teleport detection if player was spawned a moment ago.
- Moved translations to the main file (my preference, it's easy to translate few lines by yourself, so why bother with 2 files, since code should be recompiled anyways).
GitHub would be so good to maintain this amount of open source code :/ Please use it...
Few bugs:
- 39 Anti-Dialog hack is not working when using y_dialogs.
- Anti-Airbreak doesn't seems to work, and reports player after classSelection spawn. Fixed it by checking if player spawned in last second.
- Anti-Weapon hack doesn't work properly. If I give myself a weapon (via GivePlayerWeapon), and change weapon to bare hand, AC thinks I am cheating.
Код:
else AntiCheatInfo[playerid][pFloodCount][13] = AntiCheatInfo[playerid][pFloodCount][27] = 0;
Added enums:
Код:
enum _:ACListOfReasons { /* 0 */ E_AIRBREAK, /* 1 */ E_AIRBREAK_IN_VEHICLE, /* 2 */ E_TELEPORT, /* 3 */ E_TELEPORT_IN_VEHICLE, /* 4 */ E_TELEPORT_INTO_VEHICLE, /* 5 */ E_TELEPORT_VEHICLE, /* 6 */ E_TELEPORT_PICKUPS, /* 7 */ E_FLY_HACK, /* 8 */ E_FLY_HACK_IN_VEHICLE, /* 9 */ E_SPEED_HACK_ONFOOT, /* 10 */ E_SPEED_HACK_IN_VEHICLE, /* 11 */ E_HEALTH_HACK_IN_VEHICLE, /* 12 */ E_HEALTH_HACK_ONFOOT, /* 13 */ E_ARMOUR_HACK, /* 14 */ E_MONEY_HACK, /* 15 */ E_WEAPON_HACK, /* 16 */ E_AMMO_HACK_ADD, /* 17 */ E_AMMO_HACK_INFINITE, /* 18 */ E_SPECIAL_ACTIONS_HACK, /* 19 */ E_GODMODE, /* 20 */ E_GODMODE_IN_VEHICLE, /* 21 */ E_INVISIBILITY_HACK, /* 22 */ E_LAGCOMP_SPOOF, /* 23 */ E_TUNING_HACK, /* 24 */ E_PARKOUT_HACK, /* 25 */ E_QUICK_TURN_HACK, /* 26 */ E_RAPID_FIRE_HACK, /* 27 */ E_FAKESPAWN, /* 28 */ E_FAKEKILL, /* 29 */ E_PRO_AIM, /* 30 */ E_CJ_RUN, /* 31 */ E_CARSHOT, /* 32 */ E_CARJACK_HACK, /* 33 */ E_UNFREEZE_HACK, /* 34 */ E_AFK_GHOST, /* 35 */ E_FULL_AIMING, /* 36 */ E_FAKE_NPC, /* 37 */ E_RECONNECT, /* 38 */ E_HIGH_PING, /* 39 */ E_DIALOG_HACK, /* 40 */ E_SANDBOX, /* 41 */ E_INVALID_VERSION, /* 42 */ E_RCON_HACK, /* 43 */ E_TUNING_CRASHER, /* 44 */ E_INVALID_SEAT_CRASHER, /* 45 */ E_DIALOG_CRASHER, /* 46 */ E_ATTACHED_OBJECT_CRASHER, /* 47 */ E_WEAPON_CRASHER, /* 48 */ E_FLOOD_PROTECTION, /* 49 */ E_FLOOD_CALLBACKS, /* 50 */ E_FLOOD_CHANGE_SEAT, /* 51 */ E_DDOS, /* 52 */ E_NOPs }; enum _:ACListOfCallbacks { E_OnDialogResponse, E_OnEnterExitModShop, E_OnPlayerClickMap, E_OnPlayerClickPlayer, E_OnPlayerClickTextDraw, E_OnPlayerCommandText, E_OnPlayerEnterVehicle, E_OnPlayerExitVehicle, E_OnPlayerPickUpPickup, E_OnPlayerRequestClass, E_OnPlayerSelectedMenuRow, E_OnPlayerStateChange, E_OnVehicleMod, E_OnVehiclePaintjob, E_OnVehicleRespray, E_OnVehicleDeath, E_OnPlayerText, E_OnPlayerEnterCheckpoint, E_OnPlayerLeaveCheckpoint, E_OnPlayerRequestSpawn, E_OnPlayerExitedMenu, E_OnPlayerEnterRaceCheckpoint, E_OnPlayerLeaveRaceCheckpoint, E_OnPlayerClickPlayerTextDraw, E_OnVehicleDamageStatusUpdate, E_OnVehicleSirenStateChange, E_OnPlayerSelectObject, E_CrossPublic };
What I changed:
- Added enum elements instead of just index numbers to main arrays for code readability.
- Changed few ACAllow default values to false.
- Added check in OnFoot-Teleport detection if player was spawned a moment ago.
- Moved translations to the main file (my preference, it's easy to translate few lines by yourself, so why bother with 2 files, since code should be recompiled anyways).
GitHub would be so good to maintain this amount of open source code :/ Please use it...